Game Development Community

Bullet Physics Selection

by Charles Wolfsandle · in Torque 3D Professional · 07/20/2010 (1:14 pm) · 1 replies

Sorry for the dumb question, but what do I need to change to tell the engine that I want to use Bullet in an engine build?

#1
07/25/2010 (10:17 am)
You have to add the bullet code files in "engine/source/T3D/physics/bullet" to your solution. Also, you will have to add another library project to compile and link the code files in "engine/lib/bullet/...".

Got that to compile and start, but im running into a heap corruption issue thats either caused by the bullet code itself or by torque itself...