defaultParseArgs bugging light manager - LOGGED
by Alex Huck · in Torque 3D Professional · 07/20/2010 (5:31 am) · 1 replies
Hi,
I'm trying to add a new defaultParseArg in game/core/parseArgs.cs, but it causes the game to crash on load with "Failed to set a light manager!".
To reproduce the problem simply go into defaultParseArgs() function in "game/core/parseArgs.cs" and find line ~41 that says:
Copy and paste that same code underneath it, but change "-dedicated" to something different (I used "-ded")
Next run the game with -dedicated.. runs fine, works as expected, (Though it gives a warning about not having a mission loaded).
Now close down Torque and start it up again this time use -ded, it should do the same thing -dedicated does, but this time it gives a "Failed to set a light manager!" fatal error on load.
I'm trying to add a new defaultParseArg in game/core/parseArgs.cs, but it causes the game to crash on load with "Failed to set a light manager!".
To reproduce the problem simply go into defaultParseArgs() function in "game/core/parseArgs.cs" and find line ~41 that says:
if( stricmp($arg,"-dedicated") == 0 )
{
$userDirs = $defaultGame;
$dirCount = 1;
$isDedicated = true;
}Copy and paste that same code underneath it, but change "-dedicated" to something different (I used "-ded")
Next run the game with -dedicated.. runs fine, works as expected, (Though it gives a warning about not having a mission loaded).
Now close down Torque and start it up again this time use -ded, it should do the same thing -dedicated does, but this time it gives a "Failed to set a light manager!" fatal error on load.
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