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GTK Radiant for trivial geometry creation?

by David Kelvin · in Artist Corner · 07/19/2010 (7:47 pm) · 6 replies

Greetings,

Is it possible to import .map files, or will they need to be converted first?

Best,
D

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#1
07/19/2010 (8:49 pm)
You will need to compile them to DIF's.
#2
07/19/2010 (10:37 pm)
Thank you, sir. Do you know if map2dif works with .map files generated by Radiant (Quake 3 format), particularly curved surfaces (patches)?
#3
07/19/2010 (11:01 pm)
Constructor can import Q3 map files/data from Radiant but only for brush primitives and their texture coordinates...patch meshes are ignored.
#4
07/19/2010 (11:03 pm)
Nice. Well, that's better than nothing. Will give it a try. Thank you for the feedback!
#5
07/20/2010 (1:02 am)
DK, I would make 1 folder that contains all of your textures you want to use in your .map file before *or* while you make the map. This will make it easier to get constructor to cooperate for the texture portion of the work. Good luck and stop back if you have more questions.
#6
07/20/2010 (1:03 am)
Thanks, eb!