t2dTextObject with special character
by shadowcode · in Torque Game Builder · 07/17/2010 (7:55 am) · 0 replies
Hi,
does anybody know how a 2dTextObject can display special character like ä, ö, ü, é , è? The font I use is a unicode font. A guiTextCtrl can display special characters, but if I try to set a string to a t2dTextObject via .text all special characters are displayed wrong.
example:
$JustAText = "Könnt ihr auch zählen?"
MarySpeakBubbleText.Text= $JustAText;
regards
does anybody know how a 2dTextObject can display special character like ä, ö, ü, é , è? The font I use is a unicode font. A guiTextCtrl can display special characters, but if I try to set a string to a t2dTextObject via .text all special characters are displayed wrong.
example:
new t2dTextObject(MarySpeakBubbleText) {
canSaveDynamicFields = "1";
Visible = "0";
Position = "18.100 -16.050";
size = "57.403 18.000";
BlendColor = "0 0 0 1";
MountOffset = "0.139 -0.265";
text = " ";
font = "MonoType Corsiva";
wordWrap = "1";
hideOverflow = "1";
textAlign = "Left";
lineHeight = "3.6";
aspectRatio = "0.833333";
lineSpacing = "0";
characterSpacing = "0";
autoSize = "0";
fontSizes = "80";
textColor = "0 0 0 1";
bilinearFilter = "0";
snapToInteger = "0";
noUnicode = "0";
hideOverlap = "0";
mountID = "22";
mountToID = "21";
};$JustAText = "Könnt ihr auch zählen?"
MarySpeakBubbleText.Text= $JustAText;
regards
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