iT2D 2009 (1.4) - What am I missing here?
by Brian Szatkowski · in iTorque 2D · 07/16/2010 (7:36 pm) · 24 replies
I have just done a complete (as of fifteen minutes ago) download and clean install of, in order:
...on Mac OSX 10.6.4.
Whether I try to create my own project or open and use one of the provided sample projects, I experience a complete failure when clicking the "Open XCode Project" button.
The XCode project opened, aside from so obviously being formatted for previous versions of XCode, is completely nonfunctional as it exists. The most immediately noticeable issue is the "Base SDK Missing" message in the Active settings drop-down (top left corner of IDE).
Examining the Architecture settings under the Build tab when using "Get Info" on the project file, shows that the Base SDK is set to iPhone Device 2.0 (missing). Changing this to be iPhone Simulator 4.0 results in no change.
The project is impossible to build and results in one error stating...
All of the Frameworks are completely outdated, using paths such as:
How could this build have possibly made it through QA?
Did I miss some magical "After you download the 1.4 release, click this magic button" link?
I am very frustrated over this, along with the incomplete and outdated documentation.
Does anyone have any insight into these issues?
- XCode 3.2.3, 64-bit (1688.0)
- iT2D 2009 (1.4 Release)
...on Mac OSX 10.6.4.
Whether I try to create my own project or open and use one of the provided sample projects, I experience a complete failure when clicking the "Open XCode Project" button.
The XCode project opened, aside from so obviously being formatted for previous versions of XCode, is completely nonfunctional as it exists. The most immediately noticeable issue is the "Base SDK Missing" message in the Active settings drop-down (top left corner of IDE).
Examining the Architecture settings under the Build tab when using "Get Info" on the project file, shows that the Base SDK is set to iPhone Device 2.0 (missing). Changing this to be iPhone Simulator 4.0 results in no change.
The project is impossible to build and results in one error stating...
Quote:
There is no SDK with the name or path 'iphoneos3.0'
All of the Frameworks are completely outdated, using paths such as:
Quote:Applications/iTorque2D_1_4/MyProjects/iPhoneExample/buildFiles/XCode_iPhone/iphoneos2.0/System/Library/Frameworks/[insert-framework-name.framework]
How could this build have possibly made it through QA?
Did I miss some magical "After you download the 1.4 release, click this magic button" link?
I am very frustrated over this, along with the incomplete and outdated documentation.
Does anyone have any insight into these issues?
About the author
#22
I'll try the workarounds mentioned here...
please keep us posted on the official bug fix for this issue.
07/22/2010 (2:39 pm)
This is apparently related to the same problem I am having. A little bewildered, I just bought into this engine only to find these problems.I'll try the workarounds mentioned here...
please keep us posted on the official bug fix for this issue.
#23
This wasn't just an iTorque problem. I found on other iPhone development sites that other people encountered this issue when trying to upgrade a previous project to 4.0. I found it's not difficult to resolve, we just need to convert all the shipped projects to use the fix without busting everything. We are working on it.
For now, Edward has posted an excellent resource that can help get you going while we work on a new release:
Fix for iT2D Problem: Base SDK Missing
07/26/2010 (5:23 pm)
@All - Back from Seattle, still swamped, but posting to let you know the issue has been sent to Luma and I spent some time in the hotel researching proper fixes.This wasn't just an iTorque problem. I found on other iPhone development sites that other people encountered this issue when trying to upgrade a previous project to 4.0. I found it's not difficult to resolve, we just need to convert all the shipped projects to use the fix without busting everything. We are working on it.
For now, Edward has posted an excellent resource that can help get you going while we work on a new release:
Fix for iT2D Problem: Base SDK Missing
#24
07/26/2010 (5:47 pm)
@ Mich - Thanks for the update. In addition to the fix, I seriously hope you guys are addressing the multitude of errors Dean and I (mainly Dean) have uncovered in our search for a way to actually make Universal apps. This is a serious issue that needs to be addressed immediately as Apple will reject any separate iPhone/iPad app submissions that are too closely related, and will request a Universal build. At present, we cannot do this with the current state of iT2D 1.4 (though Dean and I are frantically trying to work out a solution--a solution which, unfortunately, requires touching several files).
Torque 3D Owner Brian Szatkowski