Just downloaded iTGB, not 100% what to install
by James fletcher · in iTorque 2D · 07/16/2010 (6:18 pm) · 4 replies
Ok sorry if I am missing the most obvious first step
It says TGB pro with source is required (which i purchased or i wouldn't have ITGB)
Now.. my question is....
Do i have to Download and install TGB pro and iTGB as separate folders in my applications folder (running OSX 10.6)
or can i just download and install iTGB and call it good.
The second part of my question is:
I really get the feeling the documentation is quite outdated.
The included documentation said to download iTGB but all the instructions were on xcode (I have plenty of experience building iphone files in xcode, so im good there)
I was under the impression iTGB was a stand alone project until it came time to compile a test build or a realease build (or use the simulator)
IN SHORT
what the heck do i actually need to install to start building a game or mess with a demo
Like i said i did read the documentation but it was all on xcode or specific to a tutorial not the actual setup of iTGB, its like it skipped the first part
NOTE:The TGB pro docs were actually the iphone docs so the downloads are off as well.
It says TGB pro with source is required (which i purchased or i wouldn't have ITGB)
Now.. my question is....
Do i have to Download and install TGB pro and iTGB as separate folders in my applications folder (running OSX 10.6)
or can i just download and install iTGB and call it good.
The second part of my question is:
I really get the feeling the documentation is quite outdated.
The included documentation said to download iTGB but all the instructions were on xcode (I have plenty of experience building iphone files in xcode, so im good there)
I was under the impression iTGB was a stand alone project until it came time to compile a test build or a realease build (or use the simulator)
IN SHORT
what the heck do i actually need to install to start building a game or mess with a demo
Like i said i did read the documentation but it was all on xcode or specific to a tutorial not the actual setup of iTGB, its like it skipped the first part
NOTE:The TGB pro docs were actually the iphone docs so the downloads are off as well.
About the author
Buggies - (iPhone / iPad) Tru3d Doodle pad -(iPhone / iPad) Monster Music piano & percussion - (iPhone / iPad)
#2
I went ahead and did that
i guess my biggest concern was that i would be missing some part of the engine if i didnt instrall tgb pro thanks so much for clearing that up
i was able to open demo and get it on the iphone!
Im pretty amazed by what is included.
one more thing.
if i do want to turn around and publish my game to the pc or mac would I, at that point need to install tgb pro as well?
then would i copt my game into the tgb pro directory or can i continue to work on the same project for both??
07/16/2010 (6:53 pm)
I went ahead and did that
i guess my biggest concern was that i would be missing some part of the engine if i didnt instrall tgb pro thanks so much for clearing that up
i was able to open demo and get it on the iphone!
Im pretty amazed by what is included.
one more thing.
if i do want to turn around and publish my game to the pc or mac would I, at that point need to install tgb pro as well?
then would i copt my game into the tgb pro directory or can i continue to work on the same project for both??
#3
Well, if you feel there are features in TGB Pro not available in iTorque 2D, then you will need to install TGB Pro. With your purchase you have a license to TGB Pro, which allows for publishing to PC and Mac, and an iTorque 2D license, which allows for publishing to the App Store.
Example of features not in iTorque 2D:
- DTS (3D Shape) rendering
- Project packaging for PC
- Project packaging for OSX
Now, there are things that iTorque makes use of that TGB Pro does not. Level Datablocks management, for example. If you feel you can make your game for PC, OSX, and iTorque using iT2D, then go for it.
07/16/2010 (7:21 pm)
@James - Glad you are liking what you see so far.Quote:if i do want to turn around and publish my game to the pc or mac would I, at that point need to install tgb pro as well?
Well, if you feel there are features in TGB Pro not available in iTorque 2D, then you will need to install TGB Pro. With your purchase you have a license to TGB Pro, which allows for publishing to PC and Mac, and an iTorque 2D license, which allows for publishing to the App Store.
Example of features not in iTorque 2D:
- DTS (3D Shape) rendering
- Project packaging for PC
- Project packaging for OSX
Now, there are things that iTorque makes use of that TGB Pro does not. Level Datablocks management, for example. If you feel you can make your game for PC, OSX, and iTorque using iT2D, then go for it.
#4
07/16/2010 (7:51 pm)
Thanks!
Employee Michael Perry
ZombieShortbus