How do I get rid of the border on a guibitmapctrl object?
by Jereis Zaatri · in iTorque 2D · 07/15/2010 (7:58 am) · 4 replies
How do I get rid of the border on a guibitmapctrl object? There's a thin border along the image.
#2
07/15/2010 (6:51 pm)
THANKS!!!!
#3
My profile seems to have no effect.
This doesn't seem to work:
if(!isObject(GuiLabelProfile)) new GuiControlProfile (GuiLabelProfile)
{
// font
fontType = "Arial";
fontSize = 5;
fontColor = "211 0 0";
fontColorHL = "32 100 100";
fontColorNA = "0 0 0";
fontColorSEL= "80 80 80";
// bitmap information
bitmap = "";
bitmapBase = "";
textOffset = "0 0";
// used by guiTextControl
modal = true;
justify = "center";
numbersOnly = false;
cursorColor = "0 0 0 255";
};
and
new GuiTextCtrl(wwqeqwe)
{
canSaveDynamicFields = "0";
isContainer = "1";
Profile = "GuiLabelProfile";
HorizSizing = "relative";
VertSizing = "relative";
Position = "8 3";
Extent = "65 15";
MinExtent = "65 15";
canSave = "1";
Visible = "1";
hovertime = "1000";
text = "WIKKIDEX";
};
07/15/2010 (8:24 pm)
Now I have another problem...My profile seems to have no effect.
This doesn't seem to work:
if(!isObject(GuiLabelProfile)) new GuiControlProfile (GuiLabelProfile)
{
// font
fontType = "Arial";
fontSize = 5;
fontColor = "211 0 0";
fontColorHL = "32 100 100";
fontColorNA = "0 0 0";
fontColorSEL= "80 80 80";
// bitmap information
bitmap = "";
bitmapBase = "";
textOffset = "0 0";
// used by guiTextControl
modal = true;
justify = "center";
numbersOnly = false;
cursorColor = "0 0 0 255";
};
and
new GuiTextCtrl(wwqeqwe)
{
canSaveDynamicFields = "0";
isContainer = "1";
Profile = "GuiLabelProfile";
HorizSizing = "relative";
VertSizing = "relative";
Position = "8 3";
Extent = "65 15";
MinExtent = "65 15";
canSave = "1";
Visible = "1";
hovertime = "1000";
text = "WIKKIDEX";
};
#4
If that does NOT work, try...
07/15/2010 (10:54 pm)
Try this, added border = 0if(!isObject(GuiLabelProfile)) new GuiControlProfile (GuiLabelProfile)
{
// font
fontType = "Arial";
fontSize = 5;
fontColor = "211 0 0";
fontColorHL = "32 100 100";
fontColorNA = "0 0 0";
fontColorSEL= "80 80 80";
// bitmap information
bitmap = "";
bitmapBase = "";
textOffset = "0 0";
// used by guiTextControl
modal = true;
justify = "center";
numbersOnly = false;
cursorColor = "0 0 0 255";
border = "0";
};If that does NOT work, try...
new GuiControlProfile (GuiLabelProfile)
{
// font
fontType = "Arial";
fontSize = 5;
fontColor = "211 0 0";
fontColorHL = "32 100 100";
fontColorNA = "0 0 0";
fontColorSEL= "80 80 80";
// bitmap information
bitmap = "";
bitmapBase = "";
textOffset = "0 0";
// used by guiTextControl
modal = true;
justify = "center";
numbersOnly = false;
cursorColor = "0 0 0 255";
border = "0";
};
Torque 3D Owner Dean Parker
Serendip Games
You need to edit the GUI text file.
Find the text
Replace with
STEP 2
Append the code to the common/scripts/canvas.cs
new GuiControlProfile (GuiTransparentProfile) { opaque = 0; border = 0; };