Horrid frame rate issues, but not on all machines...
by Nicolai Dutka · in Technical Issues · 07/14/2010 (4:56 am) · 21 replies
I have a team of 15 all working remotely and about half of us are having terrible frame rate issues, the other half is not. Normally I wouldn't worry about it, but 50% is waaay too much in my book. When we release the game, we don't need 50% of end users complaining, especially since this will be our first big impression to the gaming world...
So, I'll include as much info as possible and we'll see what we can figure out...
1. All machines were verified to meet or exceed the minimum requirements for Torque 3D (we're planning to use that as soon as I can get a license...) and T3D has stiffer requirements than TGEA. We are using TGEA for this issue.
2. All machines have the very latest DirectX, Video Card Drivers, Audio Card Drivers, Windows updates, and even BIOS, Motherboard Drivers, etc.
3. All machines have a minimum of 512mb Video Memory and 1gb RAM, but most machines exceed that.
4. All PostFX are disabled and lighting is set to "Basic Lighting"
5. OS varies from 'Windows XP Home 32bit' to 'Windows 7 Ultimate 64'. As far as we can tell, this doesn't seem to matter...
6. Even in a "Blank Mission" (Pressing F11 from the main menu), some team are reporting a 'massive' 20 frames per second. In a 'built level', they are getting less than 10.
I simply can't understand what the issue could be. 2 machines with very similar hardware and both completely up to date on drivers and such, yet one is getting 100+ frames per second while the other is crawling at 8 fps in the same mission file...
Here is the DxDiag.txt from my Art Director's laptop. He's getting 8 frames per second.
paste2.org/p/914191
And here is my DxDiag.txt. I am getting 100+ frames per second in the same level.
paste2.org/p/914195
We are completely open to any and all ideas and if any additional info is needed, we'll be more than happy to provide that per request.
Thanks in advance to anyone that has any ideas at all!
So, I'll include as much info as possible and we'll see what we can figure out...
1. All machines were verified to meet or exceed the minimum requirements for Torque 3D (we're planning to use that as soon as I can get a license...) and T3D has stiffer requirements than TGEA. We are using TGEA for this issue.
2. All machines have the very latest DirectX, Video Card Drivers, Audio Card Drivers, Windows updates, and even BIOS, Motherboard Drivers, etc.
3. All machines have a minimum of 512mb Video Memory and 1gb RAM, but most machines exceed that.
4. All PostFX are disabled and lighting is set to "Basic Lighting"
5. OS varies from 'Windows XP Home 32bit' to 'Windows 7 Ultimate 64'. As far as we can tell, this doesn't seem to matter...
6. Even in a "Blank Mission" (Pressing F11 from the main menu), some team are reporting a 'massive' 20 frames per second. In a 'built level', they are getting less than 10.
I simply can't understand what the issue could be. 2 machines with very similar hardware and both completely up to date on drivers and such, yet one is getting 100+ frames per second while the other is crawling at 8 fps in the same mission file...
Here is the DxDiag.txt from my Art Director's laptop. He's getting 8 frames per second.
paste2.org/p/914191
And here is my DxDiag.txt. I am getting 100+ frames per second in the same level.
paste2.org/p/914195
We are completely open to any and all ideas and if any additional info is needed, we'll be more than happy to provide that per request.
Thanks in advance to anyone that has any ideas at all!
Torque 3D Owner Caylo Gypsyblood
The NVIDIA GeForce 8600M GS, is simply to weak for T3D. Being a NVIDIA chipset based laptop, it is also using shared system ram for video ram (regardless of the DEDICATED amount assigned in BIOS- this do not make it dedicated RAM IO, but a selection of the system ram), and the amount of data T3D requires per frame far exceeds that lap top IO buss ability.
I have that same chipset in my laptop, T3D will not function properly on my laptop. But TGEA works great with it. I could not get acceptable T3D performance results on any video hardware lower then a NVIDIA 8800.
EDIT: I was prepared to post this information the very day you put this question in the forum, but your stubborn persistence that you are indeed using TGEA was cause for me to procrastinate.