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Problems starting Torque 3d game

by Matt Lindborg · in Technical Issues · 07/14/2010 (3:42 am) · 9 replies

I have tried to run the game I am helping develop. But every time I try to run the exe file it runs into problems.

Tech stuff: Windows 7 64bit, most current version of directx, visual studio 8 express edition.

Basically I double click the exe file and it sits for a second then comes up with an error message.

Here is the console.log file:

//-------------------------- 6/12/2010 -- 17:57:18 -----
Processor Init:
AMD (unknown), ~3.21 Ghz
FPU detected
MMX detected
3DNow detected
SSE detected
SSE2 detected
HT detected
MP detected [1 cores, 4 logical, 1 physical]

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Done
FMod Loader: DLL bind failed for FMOD_Sound_GetMemoryInfo
FMod Loader: DLL bind failed for FMOD_System_GetDriverInfo
SFXFMODProvider - Could not locate fmodex.dll - FMod not available.
--------- Loading DIRS ---------

--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: ATI Radeon HD 4800 Series (D3D9)
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes


I have no idea what else to do. I have gone through and updated the drivers for my video card, tried different version of directx, and copied and moved the different d3dx9 and d3d9 files around to different file folders to get the game to work. But nothing seems to help or change it. Any help would be great!

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#1
10/24/2010 (6:55 pm)
Same problem

//-------------------------- 10/22/2010 -- 21:59:47 -----
Processor Init:
Intel Pentium III, ~2.60 Ghz
FPU detected
MMX detected
SSE detected
SSE2 detected
MP detected [2 cores, 2 logical, 1 physical]

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Done
SFXFMODProvider - Could not locate fmodex.dll - FMod not available.
--------- Loading DIRS ---------

--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce 7950 GX2 (D3D9)
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
#2
01/22/2011 (12:17 pm)

Me Three. Not sure if the Fmod not available line is relevant, but it's the only entry that looks like an error.


Anyone find a resolution to this one?

I'm still setting up environment, but compiling the stock demo project does this. It runs when I debug from vs2008 just fine, but launching the standalone exe hangs with the stopped responding dialog.



AMD phenom quad core
16 gb ram
ATI Radeon 6800

//-------------------------- 1/22/2011 -- 12:08:08 -----
Processor Init:
AMD (unknown), ~3.51 Ghz
FPU detected
MMX detected
3DNow detected
SSE detected
SSE2 detected
HT detected
MP detected [1 cores, 4 logical, 1 physical]

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Done
SFXFMODProvider - Could not locate fmodex.dll - FMod not available.
--------- Loading DIRS ---------

--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: Radeon HD 6800 Series (D3D9)
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes



#3
01/23/2011 (3:01 am)
Which exe sample are you using ?
#4
01/23/2011 (3:47 am)
Can you guys trying running it as administrator? right click run as... do you get the same error?
#5
01/23/2011 (8:57 am)
Update directX.

If it still fails change DirectX SDK control panel from debug to retail
#6
01/23/2011 (9:53 am)
or download the latest Direct SDK and recompile.
#7
01/26/2011 (4:27 am)
I have some problem starting my project, my config is core i7 windows 7 64 bit, video nvidia gtx 260m.

Every time I try no matter what it crash.

Problem signature:
Problem Event Name: APPCRASH
Application Name: TestProject.exe
Application Version: 0.0.0.0
Application Timestamp: 4ad4dc99
Fault Module Name: MMDevApi.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bda29
Exception Code: c0000005
Exception Offset: 00018c7d
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: a7aa
Additional Information 2: a7aa91f17ea749d42a4de3b390fa5b3d
Additional Information 3: a7aa
Additional Information 4: a7aa91f17ea749d42a4de3b390fa5b3d

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#8
01/26/2011 (4:47 am)
from the top of my head, the file MMDevApi is related to audio. Updated drivers, audio working?
#9
01/27/2011 (5:37 pm)
Check to see if you have OpenAL installed. If so uninstall it and see if that doesn't clear it up. It worked for me and has worked for others from what I've seen running a win7 environment.