Game Development Community

Questions re TGB

by BRR Games · in Torque Game Builder · 07/14/2010 (12:42 am) · 7 replies

Hi all, sorry if this is the wrong spot to ask these questions (be nice, I'm new here ;)).

Looking at using TGB to make some platform/puzzle games, and it looks like it's got all I need to get this happening. Here are my questions (all revolve around licensing):

1. If I purchase the Indie license without code, can I then step-up later to the code version?
2. What actually is the difference between code and non-code versions, and why would I choose the code version?
3. Related to 1, would I then have to pay full price for the with code version?
4. With the Indie license, is that per game or unlimited games?
5. What happens if (and I seriously doubt this would happen anyways, but gotta ask the question) my Indie game tops $250K unexpectedly? Do I then need to step-up to a Commercial license?
6. Following from 5, is that a step-up price or full price to move from Indie to Commercial?
7. Later on down the track I'm thinking of looking at the 3D engine too. What license requirements are their for 2D license holders to move to 3D? A step-up license or full price again?

Thanks for your time reading this. :)

Dale

#1
07/14/2010 (12:45 am)
BAH! Forgot a question.

8. Does my artist friend also require a license or is the one license fine for me and him?
#2
07/14/2010 (12:16 pm)
1. Yes
2. The code version has the source code obviously. The reasons to have it is if want to add other middleware into the engine or for some game features which will run/be easier to write in C++; such as complicated AI.
3. Its the difference in price ($150)
4. It's unlimited games
5. It's not if a game's earnings are more than $250k, it's if your business entity or yourself earn more than $250k a year. Yes you will need to upgrade to commercial, which is difference in price. Note that if you don't have indie with source code you have to pay full price for commercial with source code.
6. See above.
7. They are two different engines so you have to pay full price
8. Don't quote me on this but I'm pretty sure this is how it works. If your friend is going to use the engine he needs his own license; however if he is just making art in GIMP (or any other program) and isn't going to use the engine he doesn't need a license.
#3
07/14/2010 (2:28 pm)
Thanks for the answers Brenton, time to get into TGB (with code) and start playing. :)

Re 8, my friend will now be making the artwork then giving to me to import into the engine, instead of him doing it. ;)
#4
07/14/2010 (4:02 pm)
A related question: I have a TGB Pro license. Assuming that the artist(s) I'm working with all have basic TGB licenses, can I make source code changes and send them a modified executable?
#5
07/14/2010 (4:48 pm)
@Sherman - As far as I know that is allowed, so long as source is not being shared and they own indie licenses.
#6
07/14/2010 (4:49 pm)
Sherman - Yes
#7
07/14/2010 (4:59 pm)
Excellent, thank you!