Game Development Community

How do you make sounds and music?

by Edinson Mejia · in iTorque 2D · 07/11/2010 (1:26 pm) · 7 replies

I'm finally in the end part of my game, I'm experimenting this is the most dificult part of all te entire process, that part is the sound art (sounds and music), I was able to handle without problems, programming and all art assets, but in the sounds field I have problems.... I really don't know anything about how to create music, sounds, etc...

My question here is for all you guys that have published a game, how do you handled the sound aspect of your game?, do you create it (music and sounds)?, do you outsource that part of the game? to who?.. any recomendations about it?...

I try to get some sounds of page like http://www.soundsnap.com/, but is a tedious process to find proper sounds in that kind of libraries and that sounds are very generic.

#1
07/11/2010 (5:09 pm)
I get my music from www.musicloops.com songs are cheap, royality free, thousands of songs to choose from and the License Agreement is in simple english.

Quote:
Royalty free music loops and full length tracks for preview and immediate download. Full resolution stereo WAV files, no cue sheet, no hassles. Search by category, style or keyword. Add the music you like to your cart. Pay with any major credit card, download and add to your project.

The sound I buy from www.sound-effect.com, cheap, royality free, hundreds to choose from and the License Agreement is in simple english.
#2
07/11/2010 (10:38 pm)
I'm the same as Dean, I purchase most of my sounds and them edit them to fit my needs. I've got most of mine from:

1) soundsnap.com
2) audiosparx.com

You can find thousands of music loops, with many different genres, and also thousands of sound effects. Most of the sounds I've purchased from soundsnap were cheap (like $1 per file or something like that) and royalty free. I purchased a couple from audiosparx too, but I found those to be more expensive and you need to be read the licensing agreement as many of them have an additional licensing fee.

Once I've purchased the audio clips, I edit them using Audacity, which is free. Using Audacity you can do all kinds of interesting things, such as changing the sampling rate and/or the audio format of the output file, as well as general editing and effects.



#3
07/12/2010 (4:54 pm)
Thanks guys, I see that kind of services are already very used however I still have a doubt: if people use or not musicians services and which ones.
#4
07/12/2010 (5:02 pm)
You have to be careful with some sites:

Some have different prices for music, depending if you use in game, website, commericals, etc.
Some do not allow some features.
#5
07/12/2010 (7:58 pm)
If you want to try making your own sound effects for your games, I recommend SFXR and GoldWave. SFXR is free and Goldwave is cheap/shareware.
#6
07/12/2010 (10:12 pm)
Conor, you have website url's for those?
#7
07/12/2010 (10:20 pm)
Conor, I've never heard of those, but I would definitely like to try them out. Dean, I googled them and they came straight up. The Goldwave one is only $19 for a one year license. Here are are the links:

SFXR: http://www.drpetter.se/project_sfxr.html
Goldwave: http://www.goldwave.com/

From the screenshots, GoldWave looks similar to Audacity