Failed to initialize audio system. Invalid driver. (solved)
by shadowcode · in Torque Game Builder · 07/09/2010 (1:11 am) · 5 replies
The title says it. The audio system didn't initialize. On both system Mac OSX and Win7.
I searched in the forum but I didn't found a solution for these problem.
I use the actual TGB demo Version for evaluation.
Was anyone a hint?
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Okay, I fixed it. But I don't know why it now works. :S
1. I uninstalled TGB completely.
2. Downloaded and install the latest version of TGB 1.7.5.
2. Created a new project in the TGB predefined default folder.
3. Merged the new files with my old project files.
And the error disappear...
I searched in the forum but I didn't found a solution for these problem.
I use the actual TGB demo Version for evaluation.
Was anyone a hint?
-------------------------------------------------------------------
Okay, I fixed it. But I don't know why it now works. :S
1. I uninstalled TGB completely.
2. Downloaded and install the latest version of TGB 1.7.5.
2. Created a new project in the TGB predefined default folder.
3. Merged the new files with my old project files.
And the error disappear...
About the author
#2
Here is my log file from my project not from the tgb dir:
07/09/2010 (7:55 am)
Yes I tried to update my audio driver. No changes.. :( Here is my log file from my project not from the tgb dir:
//-------------------------- 7/9/2010 -- 15:32:23 ----- System & Processor Information: MacOS version: 10.6.4 CarbonLib version: 1.6.0 Physical RAM: 1536MB Logical RAM: 2047MB Unknown Getstalt value for processor type: 0x426f69ef platform layer should be changed to use sysctl() instead of Gestalt() . Unknown Processor, assuming x86 Compatible, 2000 Mhz FPU detected Math Init: Installing Standard C extensions Input Init: Video Init: active displays = 0x100e0bc CGDisplayID = 0x42717c0 using display 0x100e0bc Accelerated OpenGL display device detected. Initializing chunk mappings... o 'TEXT' maps to TextChunk o 'SCHK' maps to UnknownChunk o 'SCHK' maps to SimChunk Binding server port to default IP Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/main.cs. Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/game/main.cs. main.cs (34): Unable to find function loadProfiles % - Initializing Common Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/preferences/defaultPrefs.cs. common/preferences/defaultPrefs.cs (84): Unable to find function initDisplayDeviceInfo Using OpenGL rendering. Fullscreen: 0 Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/gameScripts/xml.cs. Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/gameScripts/properties.cs. Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/gameScripts/common.cs. Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/gameScripts/audio.cs. Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/gameScripts/canvas.cs. Loading compiled script /Users/ingoheling/Development/Project/WimmelBild/WimmelBild/common/gameScripts/cursor.cs. Activating the OpenGL display device... OpenGLDevice activating... OpenGL driver information: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.4 APPLE-1.6.16 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_blend_color EXT_blend_minmax EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 4.000000) Vertical Sync ATI_FSAA OpenGL Init: Disabled Extensions EXT_paletted_texture EXT_compiled_vertex_array NV_vertex_array_range 3DFX_texture_compression_FXT1 set screen mode 320 x 320 x 32, windowed, force it, dont repaint Cleaning up the display device... Killing the texture manager... Clearing the current AGL context... Clearing the current drawable... Deleting the rendering context... >> Attempting to change display settings to windowed 320x320x32... using display 0x100e0bc Set up AGL windowed support Cleared gl buffers >>Number of FSAA samples is now [1]. Resurrecting the texture manager... Max Texture Size reported as: 2048 set screen mode 800 x 600 x 32, windowed, dont force it, repaint Cleaning up the display device... Killing the texture manager... Clearing the current AGL context... Clearing the current drawable... Deleting the rendering context... Destroying the window... >> Attempting to change display settings to windowed 800x600x32... using display 0x100e0bc Set up AGL windowed support Cleared gl buffers >>Number of FSAA samples is now [1]. Resurrecting the texture manager... OpenAL Driver Init: Failed to initialize audio system. Invalid driver. Torque Game Builder (v1.7.5) initialized...
#3
07/09/2010 (8:04 am)
This is the log from tgb. The first was the log from my project. But why is here not the error message?//-------------------------- 7/9/2010 -- 16:57:41 ----- System & Processor Information: MacOS version: 10.6.4 CarbonLib version: 1.6.0 Physical RAM: 1536MB Logical RAM: 2047MB Unknown Getstalt value for processor type: 0x426f69ef platform layer should be changed to use sysctl() instead of Gestalt() . Unknown Processor, assuming x86 Compatible, 2000 Mhz FPU detected Math Init: Installing Standard C extensions Input Init: Video Init: active displays = 0x10050bc CGDisplayID = 0x42717c0 using display 0x10050bc Accelerated OpenGL display device detected. Initializing chunk mappings... o 'TEXT' maps to TextChunk o 'SCHK' maps to UnknownChunk o 'SCHK' maps to SimChunk Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/common/main.cs. Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/tools/main.cs. Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/common/preferences/defaultPrefs.cs. common/preferences/defaultPrefs.cs (86): Unable to find function initDisplayDeviceInfo Using OpenGL rendering. Fullscreen: 0 Executing /Users/ingoheling/Library/Application Support/GarageGames/TorqueGameBuilder/commonPrefs.cs. Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/common/gameScripts/common.cs. Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/common/gameScripts/audio.cs. Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/common/gameScripts/canvas.cs. Loading compiled script /Applications/TorqueGameBuilder-1.7.5/tgb/common/gameScripts/cursor.cs. Binding server port to default IP UDP initialized on port 0 Activating the OpenGL display device... OpenGLDevice activating... OpenGL driver information: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.4 APPLE-1.6.16 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_blend_color EXT_blend_minmax EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 4.000000) Vertical Sync ATI_FSAA OpenGL Init: Disabled Extensions EXT_paletted_texture EXT_compiled_vertex_array NV_vertex_array_range 3DFX_texture_compression_FXT1 set screen mode 1280 x 800 x 32, windowed, force it, dont repaint Cleaning up the display device... Killing the texture manager... Clearing the current AGL context... Clearing the current drawable... Deleting the rendering context... >> Attempting to change display settings to windowed 1280x800x32... using display 0x10050bc Set up AGL windowed support Cleared gl buffers >>Number of FSAA samples is now [1]. Resurrecting the texture manager... Max Texture Size reported as: 2048 OpenAL Driver Init: Vendor: Apple Computer Inc. Version: 1.1 Renderer: Software Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER
#4
11/07/2010 (11:00 am)
I've the same problem... the solution?
#5
05/04/2011 (2:14 pm)
Hey guys have you been able to make it work?
Associate Scott Burns
GG Alumni