Fog
by Chris Sargent · in Torque 3D Professional · 07/04/2010 (3:28 pm) · 5 replies
I asked this question some time ago, but thought I'd ask in a different way. I would love to be able to have a valley enshrouded in fog, but I know of no way to do this in T3D. I was looking at UDK tutorials and they had a tut on how to attach a fog volume to a mesh and then you could deform the mesh to you liking. The end result was you could fill a room with fog.
Is it possible to do something like this with T3D? or what would be an alternative?
Thanks!
Is it possible to do something like this with T3D? or what would be an alternative?
Thanks!
About the author
#2
07/05/2010 (9:37 am)
If you are thinking of placing this fog at one place of your level only you might come across some difficulties, because then you have to use volumetric fog which is not integrated into T3D. If you want fog through your whole map, take a look at levelInfo, like suggested in this thread.
#3
I'm aware of the levelinfo settings. My wish list would be to have a valley enshrouded with fog that the player could walk through.
Figured I'd ask if we could do what UDK does by attaching fog to a mesh. Never hurts to ask hehehe.
Andy,
I'm not sure if you can bring the clouds down as I was informed in a previous post that the clouds are just a texture.
07/05/2010 (2:51 pm)
Marcus,I'm aware of the levelinfo settings. My wish list would be to have a valley enshrouded with fog that the player could walk through.
Figured I'd ask if we could do what UDK does by attaching fog to a mesh. Never hurts to ask hehehe.
Andy,
I'm not sure if you can bring the clouds down as I was informed in a previous post that the clouds are just a texture.
#4
What you fellows want would be volumetric fog ... which T3D doesn't do.
There is however a fogAtmosphereHeight setting which you could play around with - it's also dependant on the position of your terrain.
07/05/2010 (3:06 pm)
I believe clouds are rendered seperately from object space, thus can never interact at the same level.What you fellows want would be volumetric fog ... which T3D doesn't do.
There is however a fogAtmosphereHeight setting which you could play around with - it's also dependant on the position of your terrain.
Torque Owner Andy Rollins
ZDay Game
Haven't looked into it so far but initial thoughts I had with ways to implement were to look at cloud layer and if that functionality could be borrowed to create a fog object (although you can adjust height of clouds I don't believe you can bring down to terrain level, although haven't tried it yet).