Game Development Community

Kurtis Seebalt - odd OGG problems

by Brett Fattori · in Torque Game Engine · 07/21/2003 (6:27 pm) · 2 replies

I'm having an odd OGG problem, seems as though I'm experiencing a buffer underrun..

Check it: wierd ogg problem

Any ideas?

- Brett

#1
07/22/2003 (5:37 pm)
Hmm... that is strange. It could be an underrun, but that should only happen if the CPU is too loaded to update the audio in time. Try increasing the number of buffers. Should be a macro #define called NUMBUFFERS in audioStreamSource.h. Try doubling it.
#2
07/22/2003 (11:28 pm)
Found the problem.. it's the new OpenAL drivers. Took me about 2 hours before I finally replaced the drivers. So, it's not the fault of Ogg or your implementation.

- Brett