Start a project whit Visual C++ 2008
by Raffaele Del Molino · in General Discussion · 07/02/2010 (1:48 am) · 7 replies
Hi,
i have buy a copy of T3D and whit guide i have install all i need.
I like to start a project whit C++ directly and use engine dll etc..
There are a tutorial for do it ? Or a guide for handling a API , class etc.. ?
Thansk.
About the author
#2
07/02/2010 (2:08 am)
Ok, i have buy it for notting :(
#3
07/02/2010 (2:12 am)
But i don't whant to modify code, i like only to do a game whidout the editing tool and script, use a DLL and h only not source code
#4
If you bought the wrong Torque Engine, a message send here should clear it up for you.
07/02/2010 (2:17 am)
I believe you may upgrade from the BINARY version to the PRO version for the difference of the two prices.If you bought the wrong Torque Engine, a message send here should clear it up for you.
#5
07/02/2010 (2:24 am)
what you mean ?
#6
But this may have changed over the years and i have not paid full attention to it. So;
07/02/2010 (2:35 am)
Quote:I believe you may upgrade from the BINARY version to the PRO version for the difference of the two prices.The PRO version sounds like the one you wish you had bought. You may still go and buy the PRO version, and NOT lose the money you invested in the BINARY version.
But this may have changed over the years and i have not paid full attention to it. So;
Quote:If you are not able to upgrade to PRO, you may be able to explain your situation (using the above link) and i know the kind TorquePowered employees will help you out.
If you bought the wrong Torque Engine, a message send here should clear it up for you.
#7
07/02/2010 (9:52 am)
Caylo is correct. If you require the source code then you can upgrade to Pro and the cost of the Binary version applies to your Pro purchase.
Torque 3D Owner Caylo Gypsyblood
There is no other EULA approved method to directly use the engine dll.