Extra terrain texture slots
by Michael · in Torque Game Engine · 07/01/2010 (3:00 am) · 2 replies
I've been looking for a way to increase the terrain texture slots from 6 to 8 or even more, I used this link: www.garagegames.com/community/resources/view/9365 to find a script that would allow 15. I followed the instructions and even compiled my files using visual C++. I started the system using the window size instructed and it still only have 6 texture slots and made 4 of them unusable, after that I tried to fix the code with the extra posts on the fourm and eventually my F11 stopped working so I uninstalled... then reinstalled TGE. I was wondering if anyone knew the exact code and way to get at least 8 terrain slots in my game. I'm using TGE 1.5.2 and making my world in FPS for school. (I'm new to scripting just started my first JAVA, and HTML class.) Thanks!
Torque 3D Owner Caylo Gypsyblood
Basically the resource you linked to will work, but there is as i recall, one missing element necessary for TGE 1.5.2.
I also recall there being some graphical artifacting on the terrain textures blending, caused by the 15 textures method. But i think it is not noticeable if you modify the same example code to be using a modest number like 8, and that itself may be the missing element i thought i was forgetting...