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Beginner Tutorial?

by Ryan Johnson · in Artist Corner · 06/30/2010 (11:05 pm) · 2 replies

Hey all,

I understand how to model, but my main issue is exporting into games

right now i just have a wooden barrel that i want in the game, i put it in the game via collada but id rather export it as a proper DTS

I understand it needs certain things before i can export it properly, such as collision mesh/bounding box/nodes/LOD

i just have no idea how to do them and cant seem too find any tutorials relating too Torque3D, can anyone please shed some light for me?

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#1
07/01/2010 (11:08 am)
Find the exporter for your version of 3ds Max. Then follow the instructions that come with it. A lot of plugins will provide nifty tools to automate the process slightly (it will create bounds and hierarchy for you, register LoDs and detail levels, mount points and other nodes).

#2
07/02/2010 (5:19 am)
Thanks for the advice Daniel, it took me a while too realise that there isnt an exporter for 3ds max 2010 64 bit
so i just installed 32 bit on my old computer and got that working

I made a simple barrel too test how everything works and it is all good except for my material.cs isnt working, it wont apply my normal mapping too the barrel, the textures are all in the same folder and its pointing too everything right, and advice?