Game Development Community

Dynamic Terrain

by Raffaele Del Molino · in Game Design and Creative Issues · 06/30/2010 (2:26 am) · 21 replies


I have look around 3D engine because i like to do a MMORPG for hobby, but some 3d engine don't have a feature to manage a terrain whit dynamic forming but can load only from a static file etc..

I don't cnow if whit T3D is possible do that's and before buy i like to cnow it.

There are some can explain me if is possible ?

Thansk.
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#1
06/30/2010 (2:33 am)
The terrain is not paged or streamed, as in large open MMO's. You will need to use a ZONE type system.
#2
06/30/2010 (2:42 am)
Thanks, sorry but i don't have read in detail the guide, you mean is possible ? right ?
#3
06/30/2010 (2:51 am)
Anything is possible, but not everything is probable. It would take much C'code programing and much expertise. Torques terrain object is much like a building foundation with many other key components depending on its current designed behavior.

But T3D terrain maps may reliably be as large as 16k by 16k(using the default mesh scale of 1 mesh unit size = 1 Torque unit size), yet game performance is a factor of how detailed that 16k by 16k terrain contain (all your game mesh and how many players, that type of thing).
#4
06/30/2010 (2:57 am)

oh yes, i cnow that, i have skill on C++ programming and for example i have try to made one whit 3D engine irlitch but the dinamic streaming i have do whit my code because the engine don't support that.

T3D have a native support for stream the terrain ?
#5
06/30/2010 (3:06 am)
No nothing native.

But if you already have knowledge about how to program streaming terrain, then it is much closer to possible to build your own version of the terrain object.

You would also need to handle Torques networking system to accommodate your terrain object. And i am sure i am not considering many other factors that would require some amount of refactoring.
#6
06/30/2010 (3:08 am)

I see, i have already one network library, i can try that's only solution, the license is not expencive i can but easly
#7
06/30/2010 (3:12 am)
For example the whit Ogre i can apply only two layer of texture of tile, and in T3D ?

Sorry for my stupid question, but i have to learn muth, today i buy license.
#8
06/30/2010 (3:20 am)
I am not 100% understanding "two layer of texture of tile" due to language translation differences (I expect).

If what you are asking is;
How many terrain textures may be used on a terrain?

I have some terrain with over 30 different textures.
#9
06/30/2010 (3:27 am)

My question is i want use a tailed map and every tile have own texture delimited by vertices, after i can use an array of this tile but engine can bland different adicent texture?
#10
06/30/2010 (3:44 am)
Yes, i think that is possible.

But I am not fully confident that i understand exactly what your trying to do (on a technical level).

You could use the T3D Demo version and run some experiments about this.
( Above link taken from the T3D product page. )

#11
06/30/2010 (6:27 am)
I mean like this

http://yfrog.com/mdimg0654j

i don't cnow if you can understand my bad picture :)
#12
06/30/2010 (12:27 pm)
Oh yes, that would be rather easy!
#13
06/30/2010 (11:32 pm)

Another image for understand better , you can see the taild whit dirt, automatic bland whit grass, i like to load only two texture, engine can do bland ?

http://yfrog.com/jxexampledj
#14
07/01/2010 (12:20 am)
Yes.
#15
07/01/2010 (12:28 am)

That's good i can do this, very good. I think i can start to buy one license.

Thanks!
#16
07/01/2010 (12:39 am)
But in a online documentation, i don't have see a C code example, notting,i have see only grafical editor etc..there are a class documentation ?
#17
07/01/2010 (12:49 am)
Whit T3D i can do a GUI for support customer during a confuration of game, like option menu etc... ?
#18
07/01/2010 (1:54 am)
But in a online documentation, i don't have see a C code example, notting,i have see only grafical editor etc..there are a class documentation ?

I hate to say this but T3D documentation is abysmal.

Whit T3D i can do a GUI for support customer during a confuration of game, like option menu etc... ?

Yes, example scripts are included.

#19
07/01/2010 (4:50 am)
I have just buy !
#20
07/10/2010 (2:48 pm)
Seemingly it is definitely possible. There was a blog post about it a few days ago:

www.torquepowered.com/community/blogs/view/19913
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