Game Development Community

Is there any way to pre-compile shaders??

by Edward Rotberg · in Torque 3D Professional · 06/29/2010 (2:38 pm) · 0 replies

For what we are seeing, the system seems to be compiling the material shaders every time our game launches. this adds to load time, which we are trying to decrease. Is there any way we can set things up to pre-compile the shaders and use compiled shaders instead of source-based shaders?

Thanks in advance,

= Ed =