error when compile torque 3D 1.0.1 with wchar_t as built-in type
by Koh Hwee Miin · in Torque 3D Professional · 06/28/2010 (9:11 pm) · 0 replies
Compilation of Torque 3D VS2005 project failed after I set the projects properties "treat wchar_t as built-in type" to "yes", is it OK to change the definition of type UTF16 from "unsigned short" to "wchar_t" to fix this? Has anyone tried this before?
I need to set "treat wchar_t as built-in type" to "yes" as the rest of libraries we developed (which will be integrated into the Torque 3D engine) are built using this setting, and the libraries are re-used in other products also, thus change the setting back to "no" is not an option....
All help are appreciated.
I need to set "treat wchar_t as built-in type" to "yes" as the rest of libraries we developed (which will be integrated into the Torque 3D engine) are built using this setting, and the libraries are re-used in other products also, thus change the setting back to "no" is not an option....
All help are appreciated.
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