Game Development Community

particle effects emitting radially from center

by SlowDaddie · in Torque X 2D · 06/28/2010 (3:02 pm) · 4 replies

I'm trying to make a trail of smoke but the emitter is shooting out all the smoke radially from the center.

I went to the graph editor and changed the "Emissions Arc" from 360 to 0 (also made sure that variance is set to 0), but it doesn't change the spawn pattern in any way. I've been having this issue for a while now and can't fix the problem. Is there something that I've over-looked?

#1
06/28/2010 (3:16 pm)
Thats all you need i think. Although i doubt this would be the problem, you can make sure random motion is off. When i made my smoke emitter i also added a Fixed Force going up. You cant get it to work even if you create a new emitter?
#2
06/28/2010 (3:24 pm)
Hi Raymond

I made sure to check all the other graphs incase something was throwing it off.

I have 2 emitters on the particle (1 flame, 1 smoke). The first emitter (flame) defaults to 360 arc, which corrects it when I set it to 0. No problem. It becomes a problem when I add the second emitter (smoke), which doesn't fix itself when I set Emissions Arc to 0.

It continues to spawn radially. I'm really baffled by this.
#3
06/28/2010 (3:43 pm)
I think I had this problem before where if i tried to add a second emitter to a particle the second one didnt work. Much like what you are experiencing. Only way i fixed that was by just creating two particles and timing them to do whatever at different times. Perhaps i just dont understand how the having multiple emittergraphs were supposed to work. But yeah i had your same exact problem.

www.torquepowered.com/community/forums/viewthread/65345
i stumbled on this post too a while back and gave up trying =P
#4
06/28/2010 (3:51 pm)
I was thinking of just doing that too. Thanks for your help mang.