GUI Cell Object?
by Matthew Hoesterey · in Torque X 2D · 06/27/2010 (5:16 pm) · 8 replies
Heya, I could have sworn I saw an GUIBitmap class someone augmented so that you could set cells like normal torque materials. I may be imagining things. Does anyone remember if that object exists. I haven't been able to find it if it does. :)
Thanks.
Thanks.
#2
06/28/2010 (8:53 pm)
Thanks my man! I have not made my own. I knew I saw that somewhere :).
#3
08/17/2010 (2:25 am)
I've been looking for a similar feature of Torque X 2D, I've looked at Pino's resources, blogs, posts and TDN whereabouts is this "community project SVN" ? cant seem to find it...would really appreciate it if you could point me in right direction
#4
08/17/2010 (8:23 pm)
E-mail Pino, he'll send you an invite to another SVN of his called TX2D community project.
#5
08/18/2010 (5:08 am)
Thanks, Spoke to Pino and he's added me to SVN. Great stuff being done with the updates to the engine
#6
I remade mine a bit, I set the NumCells and DisplayedCell to the GUIBitmap class and not the style. After using it, making 10 different styles seemed lame. Let me know if you guys want me to post up the new one.
08/20/2010 (4:58 am)
Also, just a note:I remade mine a bit, I set the NumCells and DisplayedCell to the GUIBitmap class and not the style. After using it, making 10 different styles seemed lame. Let me know if you guys want me to post up the new one.
#7
08/20/2010 (5:50 am)
oh that'd be handy ! Much appreciated!
#8
08/22/2010 (6:26 am)
There, it's updated. The nice part is it doesn't have it's own style anymore. Just use a GUIBitmap style.
Torque Owner Cosmic Logic
It's on pino's TX2d community project svn.
It's not a 100% finished product but it does the trick. Check the wiki as well for instructions.
Hope I got to this in time before you made your own.