does autosave exist in iTG editor?
by rennie moffat · in iTorque 2D · 06/27/2010 (10:31 am) · 3 replies
:::?
edit:
I have noticed that iTGB (mine anyways seems to quit much more often than TGB) quite frequently. Too much so, all I ma doing is dragging into and placing sprites in the editor. Anyhow not a major worry but it has quit twice already in a 20 minutes span. Any potential reason for this some one new to iTGB should consider that might not be obvious?
edit:
I have noticed that iTGB (mine anyways seems to quit much more often than TGB) quite frequently. Too much so, all I ma doing is dragging into and placing sprites in the editor. Anyhow not a major worry but it has quit twice already in a 20 minutes span. Any potential reason for this some one new to iTGB should consider that might not be obvious?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
06/27/2010 (1:13 pm)
I would have no idea what to do. If anyone has a way to do this please post, but really it is no worry, I have been around computers long enough to just consciously save if I know it has potential to crash. Funny tho, as soon as I started saving every minute or two it has stopped crashing.
#3
I would highly recommend to learn the basic way with xcode cause you will otherwise look at a pretty heavy "hit the wall" as soon as you attempt to go to the device and have the slightest problem. Cause then you either know how to work with instruments, shark and the debugger or can drop your project right away basically
06/27/2010 (5:13 pm)
just open the TorqueGameBuilder xcode project and build TGBI would highly recommend to learn the basic way with xcode cause you will otherwise look at a pretty heavy "hit the wall" as soon as you attempt to go to the device and have the slightest problem. Cause then you either know how to work with instruments, shark and the debugger or can drop your project right away basically
Torque 3D Owner Marc Dreamora Schaerer
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