Game Development Community

What is the best way to make a loading screen

by John Bura · in Torque X 2D · 06/27/2010 (6:27 am) · 5 replies

Hi guys,

My levels take very long to load. Obviously I need a loading screen. I could make a mock loading screen where I just time the amount of time it takes to load the screen. But I feel that it would be better to make an actual loading screen. As usual Im lost in torque.

Im using the game kit. Can anybody help me make a loading screen

#1
06/27/2010 (11:21 am)
i am also interested in this/ i've usually done a bs loading screen a static image that says loading or have a spinning wheel. but how would u go about making those loading screens that actually count or show the percentage that is loaded?
#2
06/27/2010 (11:34 am)
Well I would like to show an animated screen but also count how long it takes to load.

#3
06/28/2010 (12:09 pm)
You should look at Pino's engine and Duncan Colvens Async loader and content system. It will do what you need.

Also as a subnote for some reason persistent particle fx add a crapton of time to your load. If you have a ton of particle fx created they might be causing you part of your load time issue. I recently discovered this in my own project.
#4
06/28/2010 (6:11 pm)
Where would we find these?
#5
06/28/2010 (8:54 pm)
Email pino@dftgames.com and ask for access to the torque repository. You have to own the source for access but it looks like you do. :).