Game Development Community

Game Engine Instructions

by Gary Roberson · in Torque Game Engine · 06/25/2010 (1:57 pm) · 2 replies

I have the book 3D Game Programming All-In-One by Ken Finney. I think it is a very good book, and it has helped me some.
At the back of it, there is a reference to the Game Engines command structure. Some of it is very complicated, and difficult to determinw when to use them.

My question is where do I find information on commands like SceneObject, particle emitters, Health bars, etc.
What is the syntax on how to use such commands. When would I use such a command, and why? In other words, is Sceneobject the only command in the Engine that does what it does, or are there any more commands that does the same thing.

for example, in Sinclair BASIC the following two code segments had the same effect!

locate 10,10
print "Hello World"

and

print at 10, 10, "Hello World"

and the only difference between the two would have been the amount of memory the commands have taken up.

#1
06/25/2010 (3:47 pm)
objectName.dump reveals what behaviour (functions) they adhere too

Reading each classes code is only way to figure the syntax -methodCalled(parameters) as far as I know :x
#2
06/26/2010 (7:49 pm)
If you use a console method incorrectly, it'll print out its usage string.

Also, check here.