DTS
by Jason Ravencroft · in Torque Game Builder · 06/16/2010 (10:43 am) · 2 replies
Does anybody have or know of a comprehensive demonstration for getting a DTS object from Blender (2.49) with the DTS exporter (0.97) into TGB (1.7.5)? I tried pretty hard to get this to work, but must be missing something. A simple shape seems to work just fine excepting that it reverts to 16x16x?? units when in Blender it is 14.6x10.4x1.6, but the texturing has been a problem for me to understand.
About the author
#2
I've had weird scaling issues with 3D objects, but I usually end up playing with the scaling in TGB to fix it instead of playing with the exporter.
06/17/2010 (5:35 pm)
There is a lot of knowledge about exporting units in the TGE world. If you access TDN, they have a section on exporting from Blender.I've had weird scaling issues with 3D objects, but I usually end up playing with the scaling in TGB to fix it instead of playing with the exporter.
Torque 3D Owner Aaron Miller
Sadly I don't think there's extensive knowledge about DTS where the TGB community is concerned. It's a frustrating issue of the blind leading the blind. An extensive technical write up would be invaluable, but it awaits a community member stumbling through enough to write it.