Game Development Community

How to archive/compress art resources?

by Nabarro · in Torque 3D Professional · 06/14/2010 (12:44 am) · 2 replies

Hello, everybody,

We don't want others to "see" my art resouces(like some .png/.dds file, etc), how to compress or archive the game art resources with password protected, and these art resources archive will be uncompressed or un-archived automatically when loading the game.

Do we need to use some files under source/core/util/zip folder in engine codes? How to use these codes, and could you please provide some examples?

Thanks, very appreciated.

#1
06/14/2010 (4:01 am)
Have a look at this - linky
No, I haven't personally tried it.
#2
06/14/2010 (5:54 am)
Another solution you might want to consider is MoleBox.
I don't have good memories about its support (it took me over a year to have my old MoleBox license be converted after the original developer was brought up by another company) but the software is two thumbs up.