Game Development Community

Vehicle steering

by Beau Clark · in Technical Issues · 07/17/2003 (3:56 pm) · 3 replies

Hello GG Community,
I am currently trying to get vehicle steering to work properly with the AIPlayer class. Since I have so little experience with Torque, and I am not the greatest programmer in the world, I have been using resources posted here in the forums. The first one from Badguy, http://www.garagegames.com/mg/forums/result.thread.php?qt=5091 throws all kinds of warnings at me. The second, which I can't seem to find anymore did not work correctly. I was wondering if anyone had a working implementation that they wouldn't mind sharing with the community, or helpfull hints. I am just using the racing mod, and I am implementing the vehicles without mounted players.

Thankyou

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#1
10/29/2003 (3:19 pm)
Has anyone looked at this?


http://opensteer.sourceforge.net/
#2
04/27/2004 (5:11 pm)
This openSteer thing seems real nice BUT, is WAY far from what I can understand and implemente from my actual Torque knowledge.

@Beau,

Have you found any interesting steering/ vehicle control stuff ?

TIA

Bruno
#3
04/29/2004 (8:17 pm)
Bruno,
I haven't even scoured these forums for a long time, although I check the GG website every few days. Implementing vehicle steering shouldn't be a difficult thing to add to torque, though it is. As far as adding a third party code that is not related to torque, you may as well just reinvent the wheel. The only functionality I need as far as steering is concerned is code to turn left and turn right. Adding waypoints for the ai to follow could make a very good racing game.

Sorry I couldn't be of any help.

Beau