Possible shader bug
by Jonas · in Torque 3D Beginner · 06/13/2010 (12:29 am) · 2 replies
hey guys!
Today i started to check so every aspect of my game runs as it should and when i run it
in single-player it all runs as it should and i get no weird errors, but when i turn into
multi and invite a friend to test it well we get freezing lag here and there when we fire at each other.
Note: Its only when we first at each other.
This is the error that appears in the console:
GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL : An undetermined error occurred (80004005) C:/Torque/Torque 3D 2009 1.0.1/My Projects/**********/game/shaders/procedural/54df8ed1888727c_P.hlsl (66,4): error X3004: undeclared identifier 'lightinfoUncondition' Failed to initialize material 'DefaultMaterial0'
The player connecting to the map also get : TSStatic::onAdd() - Shape creation failed!
Additional notes: I do have the Binary version (no source code) and have not touched any shaders configuration at all. Also i recive this every time i start a map:
[FileSystemChangeNotifier::internalNotifyDirChanged] : [shaders/procedural] (Several times!)
Also i sometimes recive a msg pointing to postFx/edgeaa/edgeDetectP.hlsl for a problem and it forces the loop to go again and after that i get the shader/procedural warning again.
Best regards
/Jonas
Today i started to check so every aspect of my game runs as it should and when i run it
in single-player it all runs as it should and i get no weird errors, but when i turn into
multi and invite a friend to test it well we get freezing lag here and there when we fire at each other.
Note: Its only when we first at each other.
This is the error that appears in the console:
GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL : An undetermined error occurred (80004005) C:/Torque/Torque 3D 2009 1.0.1/My Projects/**********/game/shaders/procedural/54df8ed1888727c_P.hlsl (66,4): error X3004: undeclared identifier 'lightinfoUncondition' Failed to initialize material 'DefaultMaterial0'
The player connecting to the map also get : TSStatic::onAdd() - Shape creation failed!
Additional notes: I do have the Binary version (no source code) and have not touched any shaders configuration at all. Also i recive this every time i start a map:
[FileSystemChangeNotifier::internalNotifyDirChanged] : [shaders/procedural] (Several times!)
Also i sometimes recive a msg pointing to postFx/edgeaa/edgeDetectP.hlsl for a problem and it forces the loop to go again and after that i get the shader/procedural warning again.
Best regards
/Jonas
About the author
Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.
#2
Is this confirmed as bug or do you know what it comes from ? i havent been able to get any kind of response for this.
10/10/2010 (3:11 am)
Nop its still present, the shape creation failed is fixed though was probably a location error. the shader part is pretty normal happens everytime i start a level and during about every minute or soIs this confirmed as bug or do you know what it comes from ? i havent been able to get any kind of response for this.
Torque 3D Owner Ryan Timoney