Some Stats
by Kyle Carter · in Torque Game Engine · 07/17/2003 (3:01 pm) · 9 replies
I ran a code-counting program over the copy of Torque we're documenting... here's where things stand:
3.5 megabytes of comments!
And over a million tokens. Pretty impressive, in my eyes :)
580205 201050?"* total lines/statements
111935 lines had comments 19.3 %
30649 comments are inline -5.3 %
105147 lines were blank 18.1 %
52588 lines for preprocessor 9.1 %
341184 lines containing code 58.8 %
580205 total lines 100.0 %
2449217 comment-chars 12.6 %
1092085 nontext-comment-chars 5.6 %
4796051 whitespace-chars 24.7 %
1659318 preprocessor-chars 8.5 %
9412051 statement-chars 48.5 %
19408722 total characters 100.0 %
1287241 tokens, average length 7.11
0.22 ratio of comment:code
655 ?:illegal characters found
2 ":lines with unterminated quotes
23 *:unterminated/nested comments
513 +:unterminated blocks
7972 >:too-long identifiers
23048 top-level blocks/statements
258 maximum blocklevel
4.23 ratio of blocklevel:code3.5 megabytes of comments!
And over a million tokens. Pretty impressive, in my eyes :)
#2
dickey.his.com/c_count/c_count.html
07/18/2003 (9:52 am)
No, actually, it's a little tool called c_count.dickey.his.com/c_count/c_count.html
#3
07/18/2003 (5:07 pm)
Darn wish I had that program when I was trying to prove to my lecturers how much time I had spent on my crappy 2d engine. How dare they only give me a pass for endless nights of drinking coke, driving to school with no sleep and dozing off in class when it deserve a distinction. I'll show them, one day I will rub my games in their faces and say that's for putting crapping webpages and databases over the game industry.
#4
"Torque: Now with twice the comments!" :P
07/19/2003 (3:00 pm)
Oh, just for comparison, a version of Torque I have which is more similar to HEAD is about 15%... I think the real figure is probably 10-12%."Torque: Now with twice the comments!" :P
#5
Nice work Ben (and the gang), I'm sure this is music to many people's ears!
07/19/2003 (3:26 pm)
Beautiful :-)Nice work Ben (and the gang), I'm sure this is music to many people's ears!
#6
02/08/2004 (5:46 pm)
How about a comparison of how Torque looks today?
#7
-Jeff Tunnell GG
02/08/2004 (6:58 pm)
It would look basically the same. We have not been working on comments in the code. We have been working on external set up, how to, tutorial documentation.-Jeff Tunnell GG
#8
02/11/2004 (4:40 pm)
How about the complete reference of datablock, function, method, etc.?
#9
02/11/2004 (4:59 pm)
DumpConsoleClasses() and dumpConsoleFunctions() should get you what you need.
Torque Owner Devon Ly