Mac G5 Compile TGB Pro 1.7.5 Source
by Carpenter Software · in Torque Game Builder · 06/12/2010 (1:09 pm) · 1 replies
Hey Torque Guys:
It has been a while since I paid a visit to the Garage Games Web Site. I just recently downloaded TGB 1.7.5. Since I am a Mac User, I tested Xcode 3.1.4 and I must say that I am very impressed with the Torque Guys at Garage Games. Right out of the box, I did a clean and compile for the hardware Mac G5 with a two core processor. Although I have not tested on the intel yet, I still want to add my two cents. First the Debug version did fail during the build:
Everything else ran like a charm. I still have people emailing me about the Simple Finite State Machine. Has GG incorporated a FSM in TGB 1.7.5 yet?
Curious, what is the difference between TGB and Torque 2D?
Waiting to hear from you.
Carpenter Software
Jesse Carpenter
It has been a while since I paid a visit to the Garage Games Web Site. I just recently downloaded TGB 1.7.5. Since I am a Mac User, I tested Xcode 3.1.4 and I must say that I am very impressed with the Torque Guys at Garage Games. Right out of the box, I did a clean and compile for the hardware Mac G5 with a two core processor. Although I have not tested on the intel yet, I still want to add my two cents. First the Debug version did fail during the build:
12 ERRORS BELOW
CompileC "build/Torque2D.build/Default/TGBGame Debug.build/Objects-normal/ppc/mMathAltivec.o" /Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc normal ppc c++ com.apple.compilers.gcc.4_0
cd /Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode
/Developer/usr/bin/gcc-4.0 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -O0 -mdynamic-no-pic -D__MACOSX__ -DTORQUE_DEBUG -DTORQUE_DISABLE_MEMORY_MANAGER -DTORQUE_DEBUG_GUARD -DTORQUE_PLAYER -mtune=G4 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 "-I/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/build/Torque2D.build/Default/TGBGame Debug.build/TGBGame Debug.hmap" -F../../../tgb/gameData/T2DProject -I../../../tgb/gameData/T2DProject/include -I../../source -I../../lib -I../../lib/lpng -I../../lib/ljpeg -I../../lib/lungif -I/System/Library/Frameworks/CoreServices.framework/Versions/Current/Frameworks/CarbonCore.framework/Headers -I/System/Library/Frameworks/CoreServices.framework/Versions/Current/Frameworks/OT.framework/Headers -I/System/Library/Frameworks/ApplicationServices.framework/Versions/Current/Frameworks/QD.framework/Headers -I/System/Library/Frameworks/Carbon.framework/Versions/Current/Frameworks/HIToolbox.framework/Headers -I/System/Library/Frameworks/OpenGL.framework/Headers -I/System/Library/Frameworks/Carbon.framework/Headers -I/System/Library/Frameworks/AGL.framework/Headers -I/Developer/Headers/FlatCarbon "-I/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/build/Torque2D.build/Default/TGBGame Debug.build/DerivedSources/ppc" "-I/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/build/Torque2D.build/Default/TGBGame Debug.build/DerivedSources" -force_cpusubtype_ALL -falign-functions=16 -falign-loops=16 -falign-labels=16 -falign-jumps=16 -malign-natural -c /Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc -o "/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/build/Torque2D.build/Default/TGBGame Debug.build/Objects-normal/ppc/mMathAltivec.o"
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc: In function 'void vec_MatrixF_x_MatrixF(const F32*, const F32*, F32*)':
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:21: error: 'vector' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:21: error: expected `;' before 'float'
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:22: error: expected `;' before 'float'
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:23: error: expected `;' before 'float'
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:29: error: 'A' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:46: error: 'B' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:64: error: 'C' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:87: error: 'A' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:87: error: 'vec_ld' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:91: error: 'B' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:96: error: 'C' was not declared in this scope
/Applications/TorqueGameBuilder-1.7.5-Pro/engine/compilers/Xcode/../../source/math/mMathAltivec.cc:98: error: 'vec_st' was not declared in this scopeEverything else ran like a charm. I still have people emailing me about the Simple Finite State Machine. Has GG incorporated a FSM in TGB 1.7.5 yet?
Curious, what is the difference between TGB and Torque 2D?
Waiting to hear from you.
Carpenter Software
Jesse Carpenter
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
But not much about it is known. There are the vids from last year but according a more recent statement, T2D is going through indepth changes so unsure how much of those things hold (aside of potentially the realtime networking)