Where's the UV editor?
by Christopher Smith · in Torque 3D Beginner · 06/12/2010 (8:38 am) · 0 replies
It's referenced in the docs, and there are UV "coordinates" in the ground cover types, but they're just raw numbers with no editor launcher.
Is it somewhere else or do we have to figure these out manually now?
Is it somewhere else or do we have to figure these out manually now?
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