Game Development Community

TrueSpace 5, or Lightwave 3D 5.6 exporter.

by Craig Giannelli · in Torque Game Engine · 08/14/2001 (10:31 am) · 4 replies

Anyone out there able to write up a nifty exporter for TrueSpace 5 or Lightwave 3D 5.6?

I have both these tools but not the money to purchase 3DS MAX R3. besides I find trueSpace a bit easier to learn and use.

I'll also try to read through the tribes sourcecode and see what I can come up with though I doubt it'll be much. my c++ is rusty :(

I'll give lots of worship and praise and even put the tool author in the credits :)

#1
08/14/2001 (4:53 pm)
I'm trying... no promises. My partner is a trueSpace 5.1 user, and I have the SDK... just having trouble tracing all the way through the DTS format.

I'll keep you posted... or, HOPEFULLY, someone with a bit more experience (like someone at GG) will put one together (: I've never written a plug-in before, and would rather someone did a first-pass and I'll take it from there...

-bw
#2
08/15/2001 (4:35 am)
I have tied strings with a guy who has done the Quake-MD3 exporter for Lightwave. We will try to have a decent exporter ready as soon as we understand the scene/model files for V12.

Stay tuned :)
#3
08/15/2001 (9:38 am)
Sounds cool.
I'm just a big trueSpace advocate because of the fact I've been useing it since version 1. Also love it's ease of use. :)
#4
08/15/2001 (9:43 am)
Just remembered the radon labs guys have a truespace exporter for their nebula engine. The exporter can be found here:
http://www.ori.org/~aaronc/code/nebula/ts2tnd.zip

it comes with source code and may be of use to you in writing a v12 version.. :)