[wanted] 3d artist, sound artis, 2 programmers
by Vince Garcia · in Jobs · 06/11/2010 (2:14 am) · 17 replies
before reading any further you should know i have not enough money to pay any who are interested.
I have a really uniqeu MMO idea, the concept is done. it is a heck of a job to finish, all i can promise on paper is the monthly fee gained by the game will be equally devided.
short explaination, it is in the future newyork city, and only in the city. 2400ish the world has collapsed and NYC is the only decent place to live. it is enormous ofcourse (lots of lvls to make). police has lots of work to do to maintain the city. there are poor sides and rich sides in the city.
i can't give away too much info cause i do not want this idea to be stolen.
so here it comes:
Upon creation of your character which can be adjusted in every aspect. male or female. you start as a citizen of newyork. you can chose to have your appartment in the slums or in manhattan. you can start working for existing palyer owned companies. or join the police force, or join the A-tech federation wich specializes in resources and logistics, or research or engeneering. or they can join gangs or cults.
the economy is pure player controlled there are nearly no spawn items or farming items. and it works with taxes.
as i say i have many details on this story. if i tell it this way it sounds boring.
anyway if you are interested, respond here or Email me at: Vincegarcia11@gmail.com
I have a really uniqeu MMO idea, the concept is done. it is a heck of a job to finish, all i can promise on paper is the monthly fee gained by the game will be equally devided.
short explaination, it is in the future newyork city, and only in the city. 2400ish the world has collapsed and NYC is the only decent place to live. it is enormous ofcourse (lots of lvls to make). police has lots of work to do to maintain the city. there are poor sides and rich sides in the city.
i can't give away too much info cause i do not want this idea to be stolen.
so here it comes:
Upon creation of your character which can be adjusted in every aspect. male or female. you start as a citizen of newyork. you can chose to have your appartment in the slums or in manhattan. you can start working for existing palyer owned companies. or join the police force, or join the A-tech federation wich specializes in resources and logistics, or research or engeneering. or they can join gangs or cults.
the economy is pure player controlled there are nearly no spawn items or farming items. and it works with taxes.
as i say i have many details on this story. if i tell it this way it sounds boring.
anyway if you are interested, respond here or Email me at: Vincegarcia11@gmail.com
#2
14-18 years of age.
Play world of warcraft or something along with your gaming came a bright idea for a bigger and better mmo.
Well the sad truth is this: An mmorpg... scratch that. Any mmo requires a massive team, a heap of money, and loads of experience. Your not rare as 4 out of every 3 (no I'm not mentally retarded with fractions) people have an idea probably exactly the same or similar or better than your idea. What you need to do is learn to start small and maybe one day you might have the resources to make your fairy tale a truth.
06/16/2010 (1:09 pm)
Sounds to me like you got yourself a classic case of the teen programmer blues. Let me guess. 14-18 years of age.
Play world of warcraft or something along with your gaming came a bright idea for a bigger and better mmo.
Well the sad truth is this: An mmorpg... scratch that. Any mmo requires a massive team, a heap of money, and loads of experience. Your not rare as 4 out of every 3 (no I'm not mentally retarded with fractions) people have an idea probably exactly the same or similar or better than your idea. What you need to do is learn to start small and maybe one day you might have the resources to make your fairy tale a truth.
#3
And truth be told, most ideas suck. It's true for you, me, and everyone else here- most ideas are clones, crappy combinations of stuff, experiments that don't go over well. Your best bet is just to make the game fun, not ground-breaking.
06/16/2010 (6:52 pm)
@Vince: I have a resource here that can help you find out what's entailed in creating an MMO, and a few take-aways from your post can be found in that resource, but basically, don't go get a team right away- they're extremely difficult to hold on to. And I know that your design is near and dear to your heart, but don't think for a minute that anyone wants to steal it, for two reasons: First, people who want to make a game have more ideas than they know what to do with, and those ideas are all theirs, so they don't care about yours. And secondly, someone who wants to design a game yet has to resort to stealing someone's design is bound to either screw up the design or come out with a very different game than you thought of, so they wouldn't have taken the field from you.And truth be told, most ideas suck. It's true for you, me, and everyone else here- most ideas are clones, crappy combinations of stuff, experiments that don't go over well. Your best bet is just to make the game fun, not ground-breaking.
#4
i have worked on this plan for 2 years. the concept is worked out to the smallest details...
please do take this seriously.
@Ted: thanks for the comment, i have NDA froms at the ready for anyone who wants to read the concept. they have to sign those first.
as i described it as above.... i find it sound really boring.
the problem is it isn't. there is alot of freedom in the game, it's not a Experiance farming game. it is a game where you can live in 2400. and do anything you like. there is a storyline you can follow. but you can start your own storyline. you don't have to play the game for a long time to be good at it. ones you start you are almost equal to other players.
06/18/2010 (12:20 am)
I am 22 i own 2 companies to pay for the expenses the game costs to create, i just don't want to pay 50k for a game.i have worked on this plan for 2 years. the concept is worked out to the smallest details...
please do take this seriously.
@Ted: thanks for the comment, i have NDA froms at the ready for anyone who wants to read the concept. they have to sign those first.
as i described it as above.... i find it sound really boring.
the problem is it isn't. there is alot of freedom in the game, it's not a Experiance farming game. it is a game where you can live in 2400. and do anything you like. there is a storyline you can follow. but you can start your own storyline. you don't have to play the game for a long time to be good at it. ones you start you are almost equal to other players.
#5
06/18/2010 (6:13 am)
Well, good luck with your game!
#6
I do not want to deter you from your dream, all I want to do is advise you that the typical MMORP cost a minimum 1 Million dollars to develop. If you are truly serious about your game, then you better be willing to pay. As someone who is developing a paid game on a lesser scale I can tell you that good (paid) help is hard to find, so imagine what the pool of free looks like. My suggestion to you is a hybrid of all the advice given here, especially starting small, which dosen't mean abandoning your design, but maybe build a small prototype that displays the game play elements. But above all, if you want to make a worthwhile MMORPG that people are willing to pay to play then you had better use that 50k to get your project started and to present a polished prototype to attract top talent.
06/23/2010 (2:48 pm)
Vince,I do not want to deter you from your dream, all I want to do is advise you that the typical MMORP cost a minimum 1 Million dollars to develop. If you are truly serious about your game, then you better be willing to pay. As someone who is developing a paid game on a lesser scale I can tell you that good (paid) help is hard to find, so imagine what the pool of free looks like. My suggestion to you is a hybrid of all the advice given here, especially starting small, which dosen't mean abandoning your design, but maybe build a small prototype that displays the game play elements. But above all, if you want to make a worthwhile MMORPG that people are willing to pay to play then you had better use that 50k to get your project started and to present a polished prototype to attract top talent.
#7
you could speed things along alot but you'll still need to do alot of
texture mapping and that could take a long time to do if you want it to
look any good.
Since the size of New York city is limited to the five boroghs
Yonkers,Queens,Manhatten,Bronks,Brooklyn you could limit the
game scenery to that and then later add more to it.
As far as the story line and the objects within the game being set
in the year 2400 it will be a little difficult to perdict what the
technology will look like by then.You'll have to pay attention to
what is already happening and to all of the mundain things to even
come close to seeing that far.
For example:in the year 2025 people will be useing EPROM devices more
often and the CD/DVD will have gone the way of the five and a half
and the 1.4 and the cassette tape and the VCR tape.
In the year 2025 the use of devices similar to the Apple ipad will be more common place than the laptop computer and will have keyboard and mouse attachments.
In the year 2025 there will computers useing 32 microprocessors
as well as less expensive computers
that use 2,4,8 and 16 microprocessors
It's not impossable for you to do but it will take alot of work!
06/23/2010 (5:36 pm)
If you use prepackaged 3D objects and rework them to fit your designyou could speed things along alot but you'll still need to do alot of
texture mapping and that could take a long time to do if you want it to
look any good.
Since the size of New York city is limited to the five boroghs
Yonkers,Queens,Manhatten,Bronks,Brooklyn you could limit the
game scenery to that and then later add more to it.
As far as the story line and the objects within the game being set
in the year 2400 it will be a little difficult to perdict what the
technology will look like by then.You'll have to pay attention to
what is already happening and to all of the mundain things to even
come close to seeing that far.
For example:in the year 2025 people will be useing EPROM devices more
often and the CD/DVD will have gone the way of the five and a half
and the 1.4 and the cassette tape and the VCR tape.
In the year 2025 the use of devices similar to the Apple ipad will be more common place than the laptop computer and will have keyboard and mouse attachments.
In the year 2025 there will computers useing 32 microprocessors
as well as less expensive computers
that use 2,4,8 and 16 microprocessors
It's not impossable for you to do but it will take alot of work!
#8
patch 3D models together to make new designs.You can buy great 3D model packages from Daz and then strip the skin and change the poly lines to
your likeing then add your own textures.
As far as the concept idea of living in New York you should consider that as things are right now 80% of the people in New York City don't
live in New York city but have come there to commute to work or to visit
on vacation or are going to classes or some go there to shop or to goto
clubs.
06/24/2010 (5:02 pm)
I would say the best thing for you to do is to look for as many free 3D models as you can on the web to cut the costs of production and thenpatch 3D models together to make new designs.You can buy great 3D model packages from Daz and then strip the skin and change the poly lines to
your likeing then add your own textures.
As far as the concept idea of living in New York you should consider that as things are right now 80% of the people in New York City don't
live in New York city but have come there to commute to work or to visit
on vacation or are going to classes or some go there to shop or to goto
clubs.
#9
Yonkers? Staten Island is the borough you're thinking of (not that that place is much better, but the landfill doesn't smell like Jimmy Hoffa anymore). And "bronks" is Bronx. And that 80% figure is too high.
06/24/2010 (8:07 pm)
Quote:Since the size of New York city is limited to the five boroghs
Yonkers,Queens,Manhatten,Bronks,Brooklyn you could limit the
game scenery to that and then later add more to it.
Yonkers? Staten Island is the borough you're thinking of (not that that place is much better, but the landfill doesn't smell like Jimmy Hoffa anymore). And "bronks" is Bronx. And that 80% figure is too high.
#10
Yea your right Staten Island is what I was thinking of sorry for the
typeo and thank you for the correction!
80% however (even though it's a random number I pulled out of thin air)
seems to be acurate if you consider everyone in New York city at a given
time and where they all come from.
You have the students that are "living" in New York city that are there for a short time and then take off at the end of the semester.
You have the military bases that have familys that are "liveing" there
and you have the homeless population that are "living" there and then
there's all of those people from the U.N. that are "living" there
and then there's the prison population and the people "living" in mental hospitals.
06/25/2010 (11:42 am)
Sorry I was trying to type fast and spelled it wrong by mistake.Yea your right Staten Island is what I was thinking of sorry for the
typeo and thank you for the correction!
80% however (even though it's a random number I pulled out of thin air)
seems to be acurate if you consider everyone in New York city at a given
time and where they all come from.
You have the students that are "living" in New York city that are there for a short time and then take off at the end of the semester.
You have the military bases that have familys that are "liveing" there
and you have the homeless population that are "living" there and then
there's all of those people from the U.N. that are "living" there
and then there's the prison population and the people "living" in mental hospitals.
#11
We have an extremely minimal military presence (except during Fleet Week), a homeless presence much lower than on the West Coast (the weather is nicer out west- the cops have to force people into shelters in winter to prevent them freezing to death here), the UN doesn't have such a huge population (a few thousand workers- half of which are probably from here), the majority of students here are from here (most colleges are less than 8% out-of-state, and even the famous F.I.T. is only 31%), and as for the prison and mental hospital comments...get real.
Anyway, the New York metropolitan area makes up around 6% of the US population on about 0.1% of the US's area, so yeah, there's a lot of people here. Being the Internet Age and all, if anyone wants to make a game based in NYC, and would like it to be the least bit accurate, Wikipedia offers loads of info without having to make stuff up.
06/25/2010 (2:12 pm)
@Thomas: Not sure where you're from, or how old you are, and maybe this isn't really the thread to deal with this, but I think it suffices to say that you've either seen too many movies, or maybe you came here once and got overwhelmed by the sheer size of the city. Either way, you're making a load of assumptions and assertions that have nothing to do with reality.We have an extremely minimal military presence (except during Fleet Week), a homeless presence much lower than on the West Coast (the weather is nicer out west- the cops have to force people into shelters in winter to prevent them freezing to death here), the UN doesn't have such a huge population (a few thousand workers- half of which are probably from here), the majority of students here are from here (most colleges are less than 8% out-of-state, and even the famous F.I.T. is only 31%), and as for the prison and mental hospital comments...get real.
Anyway, the New York metropolitan area makes up around 6% of the US population on about 0.1% of the US's area, so yeah, there's a lot of people here. Being the Internet Age and all, if anyone wants to make a game based in NYC, and would like it to be the least bit accurate, Wikipedia offers loads of info without having to make stuff up.
#12
I would take the train from Port Jervis New York down to the city
on the weekends to hang out when I was a teenager.The precentage
dosn't matter but that there are alot of people that are there to
visit and vacation and to attend buissness meetings and whatever
else.
Now back to the point that I was trying to make!
It might be better to consider that there are a lot of people that don't come from New York City that are in(and under) New York City.
Maybe in the game there could be an extra charge for the apartment
feature in the game.It could earn a little extra revenue and like
with real apartments it could many diffrent prices that could be
made avalable to the gammer.
06/25/2010 (7:41 pm)
I was Born in the State of New York in the town of Newburg.I would take the train from Port Jervis New York down to the city
on the weekends to hang out when I was a teenager.The precentage
dosn't matter but that there are alot of people that are there to
visit and vacation and to attend buissness meetings and whatever
else.
Now back to the point that I was trying to make!
It might be better to consider that there are a lot of people that don't come from New York City that are in(and under) New York City.
Maybe in the game there could be an extra charge for the apartment
feature in the game.It could earn a little extra revenue and like
with real apartments it could many diffrent prices that could be
made avalable to the gammer.
#13
that can build up the game structure and new developments of technologys and infrastructure can arise.
It is in the nature of man to work around obsticles that may otherwise
get in the way.
For example: The legal limit of baud rate is 56K set by the FCC
even though we all know that the standard modem can handle much
higher than this.So the way around the set standard is to devide
the program into moduals and then use multable transmission lines
that can then be reassembled according to modual numerical ID by
the recieveing modem.
06/25/2010 (8:43 pm)
If it's provided as an option that can be purchased than people can start out living in other arieas and create new arieas of the gamethat can build up the game structure and new developments of technologys and infrastructure can arise.
It is in the nature of man to work around obsticles that may otherwise
get in the way.
For example: The legal limit of baud rate is 56K set by the FCC
even though we all know that the standard modem can handle much
higher than this.So the way around the set standard is to devide
the program into moduals and then use multable transmission lines
that can then be reassembled according to modual numerical ID by
the recieveing modem.
#14
06/25/2010 (8:46 pm)
Oh and I apologise about any spelling errors!
#15
If your seriouse about your idea keep working on it and even if it's
only a little further in the right direction at least it's that much further you have gone and that much closer to your goal.
I wish you the best of luck on your indevor and maybe some time I'll
do what I can to toss some stuff together you could use.
Good luck!
Tom
06/26/2010 (1:07 pm)
It's also the nature of man to try to do things the easy way!If your seriouse about your idea keep working on it and even if it's
only a little further in the right direction at least it's that much further you have gone and that much closer to your goal.
I wish you the best of luck on your indevor and maybe some time I'll
do what I can to toss some stuff together you could use.
Good luck!
Tom
#16
I came up with a few concept ideas that you could also use in the
game.
The first idea I call the Franklyn tower.
It's basically a giant lightening rod that collects the static energy
bouncing around in the upper atmosphere then steps the wattage with
transformers and stores it into batterys that are connected to the
electrical grid.Thousands of these franklyn towers could be placed
all over the city to create an electrical network.
The second idea is to have replicator devices like the ones you see on
Star Trek.The replicator devices work by scanning the electrical flow
patterns of an object and then reproducing the same flow patterns in
order to recreate the object being scanned.It's something that will work
but since it's only a video game the circuit design isn't important and
dosn't have to be included.
At the moment I can't do much to be able to help you with the game because I don't have a computer good enough to do anything with and
I'm useing a borrowed computer for the internet.
If the game is even half as good as I think it will be I would be
happy to work on commishion after I can get the gear I need to help with the art work.
Even if the game only makes $2000 a day I think it's worth it.
06/28/2010 (11:09 am)
Hi;I came up with a few concept ideas that you could also use in the
game.
The first idea I call the Franklyn tower.
It's basically a giant lightening rod that collects the static energy
bouncing around in the upper atmosphere then steps the wattage with
transformers and stores it into batterys that are connected to the
electrical grid.Thousands of these franklyn towers could be placed
all over the city to create an electrical network.
The second idea is to have replicator devices like the ones you see on
Star Trek.The replicator devices work by scanning the electrical flow
patterns of an object and then reproducing the same flow patterns in
order to recreate the object being scanned.It's something that will work
but since it's only a video game the circuit design isn't important and
dosn't have to be included.
At the moment I can't do much to be able to help you with the game because I don't have a computer good enough to do anything with and
I'm useing a borrowed computer for the internet.
If the game is even half as good as I think it will be I would be
happy to work on commishion after I can get the gear I need to help with the art work.
Even if the game only makes $2000 a day I think it's worth it.
#17
Sometimes life gets in the way of what we want to do.
I have alot more ideas for the game that I want to share with you.
I'll get in touch soon.
I wish you the best!
Tom
07/18/2010 (2:19 am)
I'm just writting to let you know that I haven't forgotten.Sometimes life gets in the way of what we want to do.
I have alot more ideas for the game that I want to share with you.
I'll get in touch soon.
I wish you the best!
Tom
Vince Garcia