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Torque3D: Animated Particles

by Greg G · in Torque 3D Professional · 06/10/2010 (4:07 pm) · 1 replies

How do you go about creating an animated particle in Torque3D? Do you pass it an IFL, or do you need to do something else?

#1
06/10/2010 (4:33 pm)
Check out the PlayerWakeParticle in art/datablocks/player.cs - it's an example of a simple animated particle. I think it only used 2 frames in the associated art file - both frames saved in an "array" as one image with the particle datablock describing how to read/use the image elements.