Game Development Community

Sounds and spells

by Chris Everhart · in Torque Game Engine · 06/09/2010 (4:08 pm) · 1 replies

I'm using this system for spells in my game (http://www.torquepowered.com/community/resources/view/8621). I know that I can add sounds to the explosion but I'm having trouble figuring out how to add sounds for when the spell is initially cast. For example, I'm trying to get a fiery "whoosh" sound to play when the player launches a fireball. Any help is highly appreciated!

About the author

I used to work in the auto racing industry, but I got tired of it. I'm going to college to learn more about game and simulation design. Hopefully someday, I'll land a job with a game company.


#1
06/09/2010 (4:44 pm)
Nevermind! I just figured out how to use the alxCreateSource and alxPlay.