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T3D 1.1 Beta 1 - No water reflection in 3rd person perspective - LOGGED

by Harvey Greensall · in Torque 3D Professional · 06/09/2010 (4:21 am) · 1 replies

Okay, I'm not too sure how to explain this clearly so I think a couple of images will be more helpful. Basically if you look at any asset in water from a 1st person perspective it looks cool, the models look like they're sitting in the water etc. and you can't see any of the model that is underwater, but once you lift the camera it gives the impression the models are hovering above the water as there's no means of grounding them...Ideally a setting that could adjust reflections so they don't go to zero at higher angles would help...maybe a reflection area close to the models that you can set as being more reflective, a little like the effect you get from the fake waves with the foam texture, in a similar way a setting that enables you to force reflection a certain distance from the asset no matter what angle the camera is at.....something like that? did that make any sense??

www.stickmanstudios.co.uk/images/BuccHD_hover.jpg