TX2D 3.1.5 Beta - Project templates create wrong Mixed Platform config
by Giuseppe De Francesco · in Torque X 2D · 06/08/2010 (1:58 pm) · 4 replies
Build: 3.1.5 Beta
Platform: Windows 7, 32 bit (I think it doesn't matter)
Target: Visual Studio
Issues: After creating the Xbox copy of the engine the Windows TX2D is set to compile for the Xbox and the Xbox TXCore is set to compile for Windows (all configurations).
Steps to Repeat:
1. Create a TX project
2. Generate the Xbox projects
3. It doesn't compile: have a look to the VS Configuration Manager
Platform: Windows 7, 32 bit (I think it doesn't matter)
Target: Visual Studio
Issues: After creating the Xbox copy of the engine the Windows TX2D is set to compile for the Xbox and the Xbox TXCore is set to compile for Windows (all configurations).
Steps to Repeat:
1. Create a TX project
2. Generate the Xbox projects
3. It doesn't compile: have a look to the VS Configuration Manager
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#2
06/09/2010 (8:10 am)
Just another note on this issue, what is the GGBinary release configuration for? Is this to create binaries like the CC version. I don't see a use for it so why not remove it, it just will confuse noobs like it confused me when I first started.
#3
06/25/2010 (9:59 am)
This is still a bug in the new beta.
#4
06/25/2010 (3:36 pm)
Logged as TQA-431.
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