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TX2D 3.1.5 Beta - Project templates create wrong Mixed Platform config

by Giuseppe De Francesco · in Torque X 2D · 06/08/2010 (1:58 pm) · 4 replies

Build: 3.1.5 Beta

Platform: Windows 7, 32 bit (I think it doesn't matter)

Target: Visual Studio

Issues: After creating the Xbox copy of the engine the Windows TX2D is set to compile for the Xbox and the Xbox TXCore is set to compile for Windows (all configurations).

Steps to Repeat:
1. Create a TX project
2. Generate the Xbox projects
3. It doesn't compile: have a look to the VS Configuration Manager

About the author

In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).


#1
06/08/2010 (6:53 pm)
This is a big one, I just had to try and explain how to fix this the other day.
#2
06/09/2010 (8:10 am)
Just another note on this issue, what is the GGBinary release configuration for? Is this to create binaries like the CC version. I don't see a use for it so why not remove it, it just will confuse noobs like it confused me when I first started.
#3
06/25/2010 (9:59 am)
This is still a bug in the new beta.
#4
06/25/2010 (3:36 pm)
Logged as TQA-431.