Game Development Community

[Bug - 1.1 Beta 1 ?] How to setup groundcover material ?

by Thomas Huehn · in Torque 3D Professional · 06/07/2010 (1:24 am) · 2 replies

To try out the groundcover with a material I added
a new material with the diffuse map gameartenvironmentplant2.png
and set transparency ("LerpAlpha"). I also tried all other possible
transparency settings with no success. It looks like groundcover material
transparency is broken. Water and objects are not covered:


dl.ohmtal.eu/files/T3DShots/T3D_groundcover_1.jpg
dl.ohmtal.eu/files/T3DShots/T3D_groundcover_2.jpg
I'm not sure it is a bug, looked at the documentation and also searched in the forum but did not find a solution how to setup a working material for groundcover.

#1
06/07/2010 (5:47 am)
There are issues with transparency at the mo.

Try disbaling transparency and using alpha threshold on the material.
#2
06/08/2010 (3:22 pm)
thanks steve, transparency off and alpha threshold to 40 solved the problem.