[Bug - 1.1 Beta 1 ?] How to setup groundcover material ?
by Thomas Huehn · in Torque 3D Professional · 06/07/2010 (1:24 am) · 2 replies
To try out the groundcover with a material I added
a new material with the diffuse map gameartenvironmentplant2.png
and set transparency ("LerpAlpha"). I also tried all other possible
transparency settings with no success. It looks like groundcover material
transparency is broken. Water and objects are not covered:


I'm not sure it is a bug, looked at the documentation and also searched in the forum but did not find a solution how to setup a working material for groundcover.
a new material with the diffuse map gameartenvironmentplant2.png
and set transparency ("LerpAlpha"). I also tried all other possible
transparency settings with no success. It looks like groundcover material
transparency is broken. Water and objects are not covered:


I'm not sure it is a bug, looked at the documentation and also searched in the forum but did not find a solution how to setup a working material for groundcover.
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#2
06/08/2010 (3:22 pm)
thanks steve, transparency off and alpha threshold to 40 solved the problem.
Associate Steve Acaster
[YorkshireRifles.com]
Try disbaling transparency and using alpha threshold on the material.