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AI Spawn Below Ground?

by Eric Soyon · in Torque 3D Beginner · 06/05/2010 (7:25 pm) · 4 replies

Hi, I'm using the Killer Kork resource in T3D 1.0.1

I've created a SimGround named Paths and under that a spawn point named Path1. The AI spawn just fine...but their under the ground. I can't seem to make them want to spawn at the surface. Any ideas?

#1
06/06/2010 (8:13 am)
Anyone?
#2
06/09/2010 (10:40 am)
Nobody?
#3
06/09/2010 (12:00 pm)
If you're spawning via a spawnSphere and not spawning on the path then try raising the spawn up from the ground some. The default setting of a spawnSphere is to randomly pick a point within the sphere to add some randomness to the spawns, this can be changed via the spawnSphere's properties of course. If the sphere is intersecting with the ground then you run the risk of having actors spawn below the terrain.

This can also happen with path nodes occasionally as well. The best placement for nodes in the world, for better spawning and path following performance, would be approximately the mid-height of the object following it.
#4
06/10/2010 (11:05 pm)
@Eric Soyon

I think your pathmarker will be below the terrain. So the Player is running below the ground.

Just delete the Path Marker . Once again put the marker.

I think it will works.