Virgin amongst us ...
by Ernest Kleynhans · in Torque Game Engine · 08/14/2001 (3:22 am) · 4 replies
Hey all, As the topic states, I am new ... Howzit to all...
I just got the SDK yesterday, man I am so excited...
Just a few questions though ...
Where da hell is the entry point .. The WinMain function, or even the main ...
I've seen it in the V12Game clas, but where is the main entry..
Another one : Why do I need to build the v12 lib project .. All the files is included within the engine files aswell, thus, the lib is not even used ... ?
I just got the SDK yesterday, man I am so excited...
Just a few questions though ...
Where da hell is the entry point .. The WinMain function, or even the main ...
I've seen it in the V12Game clas, but where is the main entry..
Another one : Why do I need to build the v12 lib project .. All the files is included within the engine files aswell, thus, the lib is not even used ... ?
#2
08/14/2001 (9:59 am)
Most, if not all, of the tools link to the engine lib.
#3
Anybody experienced this problem and knows how to solve it?? The project properties of the Engine Project don't help much because (as mentioned before) the lib files are included as well.
Did I oversee something??
08/14/2001 (6:30 pm)
I tried to start with a new project from the scratch (I know that this is a very difficult thing:), but when I include some files of the engine library (i.e. platform.h) and add engine_DEBUG.lib via project/properties/Linker, I always get tons of linker errors (type LNK2001).Anybody experienced this problem and knows how to solve it?? The project properties of the Engine Project don't help much because (as mentioned before) the lib files are included as well.
Did I oversee something??
#4
Yet still 3 errors are remaining:
LNK2005: WinMain already defined (in WinWindow.obj? strangest thing...)
and two LNK2001 errors in PlatformVideo.obj: symbols not found (GameDeactivate & GameReactivate)
What's that about??? I can't figure it out...
08/14/2001 (6:57 pm)
Meanwhile I already included the missing lib files which are used by the engine project, too (Winsock23.lib etc.)Yet still 3 errors are remaining:
LNK2005: WinMain already defined (in WinWindow.obj? strangest thing...)
and two LNK2001 errors in PlatformVideo.obj: symbols not found (GameDeactivate & GameReactivate)
What's that about??? I can't figure it out...
Torque Owner Blayne Watt
-bw