headside animation across a network - RESOLVED
by Griffin Condon · in Torque 3D Professional · 06/04/2010 (4:33 pm) · 2 replies
I noticed this bug well working on my project a year or so ago. Though I apparently didn't post my fix in a bug forum so it was never noticed.
Anyway the gist is that the network packing of freelook animation values are constrained by maxLookAngle for both x and z axises. Where in reality they are not necessarily the same value, and indeed likely should NOT be the same value. So the z axis should be constrained by maxFreelookAngle to line up with the animation code for the client.
My old fix is found here.
Anyway the gist is that the network packing of freelook animation values are constrained by maxLookAngle for both x and z axises. Where in reality they are not necessarily the same value, and indeed likely should NOT be the same value. So the z axis should be constrained by maxFreelookAngle to line up with the animation code for the client.
My old fix is found here.
Associate Scott Burns
GG Alumni