Game Development Community

Will TGE 1.5 Ever See a Patch/Update?

by TheHidden · in General Discussion · 06/03/2010 (10:16 pm) · 5 replies

Title says it all. I mean, DeVry makes us buy software and it is not even the latest. Never had I bought software DeVry's classes want that was ever the latest release. They rip us off in so many ways. With TGE, I do not see how it will be much use in effectiveness as it gets outdated. My class taught me nothing about the program really, up to the end. I am now left with a program (not being negative to GarageGames, just my situations makes me flared) that I would like to, sometime, teach myself, but if it is getting out of date, what is the point? Trying to figure where I am at. School is nearing an end in several months and want to weight my options. Will there be patches for 1.5? Is 1.5 just as good as the current 3D version?
Thanks.

#1
06/04/2010 (1:26 am)
TGE 1.5.2 was the last update. GG is focused on the new Torque3D.

But: Do not underestimate TGE. If you want to work with Torque in the future, i would suggest to learn TGE as much as you can. This way your transition from TGE to T3D is very smooth.
#2
06/04/2010 (4:54 am)
@Thomas is right. Maybe you can't make Crysis-level graphics with TGE, but that doesn't stop you from making a fun game.
#3
06/04/2010 (6:18 am)
TGE is actually stable and pretty easy to use. Starting game development from TGE would be ideal.
#4
06/04/2010 (9:46 am)
Understand this: Graphics are the varnish on an otherwise beautiful blade. The engine itself is proven and stable. It has things left to be desired in the editor, but it's not impossible to work with. With a decent artist, you can make a very pretty game.

Being a non-supported engine, it has the luxury of no longer making you recode portions when updates are made, or "keeping up" with the latest and greatest release.

You have TONS of resources available to you, as well as veterans (>5 years experience from many) who can help you when you're stuck. Just ask on the forums in the right place, and you'll get answers.

All of the major problems with TGE have been either identified or have fixes available in the resources section. That's the beauty of legacy engines. All of your problems will probably already have been encountered by someone else.

Also, it's their only engine with an official book to accompany it. Game Programmers Guide to Torque sits on my bookshelf now, and I can't recommend it enough! It even helped me understand the framework of T3D better too.

DeVry probably had you guys buy a bunch of out of date programs, but it's like throwing someone in the shallows before the deep end. As an artist, if I were to have learned painting in Photoshop before picking up a simple, physical brush, I'd have gotten too lost to understand the tools.
#5
06/17/2010 (12:26 am)
Thank you for all of your replies.