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Problem exporting from 3d max to .dts file

by Chiciudean Timotei · in Game Design and Creative Issues · 06/03/2010 (12:59 pm) · 10 replies

Hello guys, i've got a problem, I use this torque exporter for 3d max.. its working good , i want to export a simple mesh and i gave it a quick setup, and 1 col, and when i click quick export it gives me an error that says ,, Don't know how to save to that file type" its really annoying please help.. thanks

#1
06/03/2010 (2:21 pm)
1. where did you place the .dle file ?
2. do you have any non-alpha-numeric characters in your save path ?
#2
06/03/2010 (2:29 pm)
my .dle is in plugings
no i havent got non alpha numeric in my save path.
I ve got 3d max 2009 on winodws 7 64 bit, and when i start 3dmax it gives me an error which says that the .dle file is not made for this version of the program- not loading. thanks
#3
06/03/2010 (5:07 pm)
Well, it doesn't know how to save the file type because the plugin does not load.

..did you install the 32 bit and the 64 bit versions of max ?
- I suggest that you only use the 32 bit version as the plugin will work in that version. If you can find or compile a 64 bit version of the plugin, then go ahead and use it.
#4
06/04/2010 (3:41 am)
oo ok then i'll try to open 3d max in 32 bit :D thanks, i'll tell u if it works:D
#5
06/04/2010 (4:16 am)
ok so, i noticed that in program files (x86) ive got edmax 64 bit, and in program files ive got 3dmax 32 bit and i opened and is working:D thanks:D
#6
06/04/2010 (4:26 am)
one more thing now :D how do i import my simple mesh ( .dts file) into torque program?:D i know im just a beginner
#7
06/04/2010 (6:28 am)
http://www.torquepowered.com/documentation
#8
06/04/2010 (7:04 am)
ty ;)
#9
06/04/2010 (10:35 am)
crap with these things i ve got another problem now:((((( its freaking me out.... i've got a castle and when i click export it says ,,more than one bounds node found" can u pls help me with this?:D thanks
#10
06/04/2010 (9:38 pm)
open your 3ds max schematic view, delete all nodes that are not needed for your scene. (in this case. delete 1 of the bounds nodes)