which do you think is easier?
by A. K. · in Torque 3D Beginner · 06/02/2010 (5:46 pm) · 1 replies
now i know this isn't a terribly fair question because this is the torque forum, but do you think unity or torque is easier to use and could be incorporated into making a modern graphics (good enough graphics to compete with games in the market)3D game?
now i know neither of them are drag and drop easy, but let me add another program into here that i recently used: DX studio. a great engine, but it lacks the power required to compete graphically with modern games. still good for making 3D flash games though. anyway, this is what i liked about it:
•java script scripting, much easier than C++ or others
•drag and drop interface
•very easy importing of 3D models
and the rest is hard to explain, but something about it made it seem so much EASIER than unity when i attempted to use unity. i dont know why.
anyway i want to know all of your opinions on one that will be easy enough for a aspiring teen (i hope that fact doesn't bother you all, lol)to learn and at the same time be powerful enough for games to compete with modern ones (FTR, i kind of already have a plot.) xD
anyway, i hope i didn't break any rules in that post, and i thank you all for giving (if you do end up doing so, that is) your honest opinions!
now i know neither of them are drag and drop easy, but let me add another program into here that i recently used: DX studio. a great engine, but it lacks the power required to compete graphically with modern games. still good for making 3D flash games though. anyway, this is what i liked about it:
•java script scripting, much easier than C++ or others
•drag and drop interface
•very easy importing of 3D models
and the rest is hard to explain, but something about it made it seem so much EASIER than unity when i attempted to use unity. i dont know why.
anyway i want to know all of your opinions on one that will be easy enough for a aspiring teen (i hope that fact doesn't bother you all, lol)to learn and at the same time be powerful enough for games to compete with modern ones (FTR, i kind of already have a plot.) xD
anyway, i hope i didn't break any rules in that post, and i thank you all for giving (if you do end up doing so, that is) your honest opinions!
About the author
Torque 3D Owner Ted Southard