How would I go about doing this?
by Robert Carroll · in Torque Game Builder · 05/31/2010 (5:33 pm) · 46 replies
Hi, I dunno if this is "too" advanced for me but. I was wondering how you could make a object in a game like a collectible. i.e. you find this "thing" in a level when you click it it disappears, you can now view this object in your inventory at the main menu. Long story short. Find something click on it, pops up in your main menu.
I have no idea how to do things that can carry on from level to level.
I have no idea how to do things that can carry on from level to level.
About the author
Stay Up all night playing PS3 ;) add me PSN: RCBASEBALL13.
#42
I have to say, that I am looking forward to seeing the app. You've been at it hard for a long time and I'm anxious to see what has come out of it.
I think it's a small miracle that someone can put together a functional/playable game without knowing how to use an array or a for loop - but I that's a testament to TGB as well as your dedication.
Then again, if it sucks monkey balls, I'll go back to telling you to go learn how to program before you try to make a game.
It's on like Donkey Kong!
`Dunning-Kruger
06/14/2010 (7:00 am)
Ren,I have to say, that I am looking forward to seeing the app. You've been at it hard for a long time and I'm anxious to see what has come out of it.
I think it's a small miracle that someone can put together a functional/playable game without knowing how to use an array or a for loop - but I that's a testament to TGB as well as your dedication.
Then again, if it sucks monkey balls, I'll go back to telling you to go learn how to program before you try to make a game.
It's on like Donkey Kong!
`Dunning-Kruger
#43
well I can guarantee you it does not suck monkey balls, more like it rips. period. Well, I am proud of it, not to brag or boast, but I am very happy with the turn out. I had a professional animator on board in January but he became swamped with work, so two months into programming my first app, i had to scrap it, and start with a new one which I would be responsible for all visuals and not just coding. So, 3 months was my time limit per app going into this year, when I decided it would be possible for me to do this. I am now just figuring out how to plug it into the iPhone, a bit daunting, confusing, tedious, pain in the butt, but it is my first time and I figure I will get it.
I do have one major concern though just so you don't get your hopes up. I made the game in TGB. I created all my sprites in Illustrator to size, so working with a 480x320 frame I sized everything accordingly. Upon completion of the game, last week I realized that my screen size in TGB was 100x75. Yikes!!! I am hoping that this won't be a huge issue when I need it to be 480x320 pixels. Anyone have info on this? I know it sounds very amateur, but it is a fact. Again, all my sprites are to size (pixels) in Illustrator, so I am thinking I should be alight.
06/14/2010 (9:30 am)
Swweeeet. well I can guarantee you it does not suck monkey balls, more like it rips. period. Well, I am proud of it, not to brag or boast, but I am very happy with the turn out. I had a professional animator on board in January but he became swamped with work, so two months into programming my first app, i had to scrap it, and start with a new one which I would be responsible for all visuals and not just coding. So, 3 months was my time limit per app going into this year, when I decided it would be possible for me to do this. I am now just figuring out how to plug it into the iPhone, a bit daunting, confusing, tedious, pain in the butt, but it is my first time and I figure I will get it.
I do have one major concern though just so you don't get your hopes up. I made the game in TGB. I created all my sprites in Illustrator to size, so working with a 480x320 frame I sized everything accordingly. Upon completion of the game, last week I realized that my screen size in TGB was 100x75. Yikes!!! I am hoping that this won't be a huge issue when I need it to be 480x320 pixels. Anyone have info on this? I know it sounds very amateur, but it is a fact. Again, all my sprites are to size (pixels) in Illustrator, so I am thinking I should be alight.
#44
06/14/2010 (1:50 pm)
Design resolution and camera size are two separate things. www.torquepowered.com/community/forums/viewthread/111693
#45
06/14/2010 (2:43 pm)
I understand that, but on the same side, Torque units, are not pixels. So I am hoping, when my camera is adjusted properly, if not already that my game, the way I designed it, sits in the screen properly.
Torque Owner rennie moffat
Renman3000
Thanks again