Game Development Community

Layer visibility won't work

by John Bura · in Torque X 2D · 05/30/2010 (7:53 am) · 1 replies

I have made some scrollers and I want their layer visibility to be different than 1.0. I set them in TBX and it looks fine but when I run the game in Visual Studio the layers come out to be 1.0. Can anybody help me out?

#1
05/30/2010 (10:20 am)
In Torque Core in the SimpleMaterial.cs set_isColorBlended = true;

You may want to talk to Pino to get his version of engine as I believe that bug is fixed in his updated version. (check out the memory leak thread in this forum).