Cursor Return to Player?
by James Slade · in Torque X 2D · 05/30/2010 (5:03 am) · 1 replies
I have a sidekick (shane) controlled by the right analogue stick:
_Shane.Physics.VelocityX = move.Sticks[1].X * 55.0f;
_Shane.Physics.VelocityY = -move.Sticks[1].Y * 55.0f;
I want this character to move towards the main player when the right analogue stick isn't moving but want to be able to control it when the right stick is. A self-centreing sidekick so to speak.
I know the code to send him back to the main character (vic):
_Shane.Physics.Velocity = T2DVectorUtil.VelocityFromTarget(_Shane.Position,
_Vic.Position, 10);
but don't know how to check to see if the stick is being moved. Any help gratefully appreciated.
Torque Owner Duncan Colvin