Game Development Community

folder in zip file - Why this function has been removed? or moved?

by elvince · in Torque 3D Professional · 05/29/2010 (4:25 am) · 13 replies

Hi,

I read in a blog that TGE/TGEA(?) was able to read a zip file and consider it as regular folder structure

Function: ResManager::setModZip

Does this function is still available in T3D? if not, if there any alternative way to do it?

Thanks,

My goal is to setup some "virtual" folder in a single file so I can easily check the MD5 at low cost and see if I need update or if someone hack the assets.

#1
05/31/2010 (1:45 am)
I'm also interested in this. Anyone know?
#2
05/31/2010 (1:47 am)
I was under the impression it was still in there. I know that it is used to extract data from .kmz files from googles warehouse images. Perhaps you just need to look around a little bit more in there for it?
#3
05/31/2010 (1:51 am)
The search is on :)
#4
06/01/2010 (3:49 pm)
It used to work in TGE, in later versions of TGEA they created a new resource manager but never added zip support for it so the parts that used the old resource manager worked but not anything using the new one.

Jaimi McEntire posted a fix for this I think somewhere on the forums if memory serves correct
#5
06/01/2010 (11:04 pm)
Thanks for the different feedback. I will still look into it and look for Jaimi resource.

I'm surprised that such useful functionality are removed.

How do you plan to protect your assets? or scripts? will you do md5 on each of them?
#6
06/02/2010 (1:28 am)
Might be worth having a look at this...Linky
#7
06/02/2010 (7:04 am)
@S2P: That's a very nice product, and quite a deal too.
#8
06/02/2010 (7:42 am)
I just picked up a copy. been wanting something like this!
#9
06/02/2010 (8:15 am)
grabbed a copy myself... I did have Phoenix sentry software, where you can use registration keys, as well as protecting the game directories similiar this product, where it disables the ability to view the files while you are playing the game. The only problem is they closed down their website so it's not supported any more. GenEPak doesn't come with source, I guess to protect it from creating a decompiler capable of getting into your files easily without a bit of work and cracking your password.
#10
06/02/2010 (8:27 am)
it should come with source imo and maybe he should have made it public/private decryption so only the public key is in your exes.

however its still better than nothing, i will be integrating it with my patch client to push packs out.
#11
06/02/2010 (10:46 am)
true. I'm looking for a patch client.. is this 3rd party? I've seen one that costs around $200, and I'd rather implement it now than later.
#12
06/02/2010 (10:47 am)
I am writing my own from scratch.
#13
06/02/2010 (10:53 am)
I did one a while back, that checks to see if there are any updates via a web server, it was ok... but not perfect. This is the one i've seen link

Edit: Winsparkle is open source here