Game Development Community

Using SpeedTree

by Chris · in Torque 3D Professional · 05/28/2010 (9:07 pm) · 3 replies

Who here has licensed and integrated SpeedTree

Can you let me know how hard the integration was and how well it is performing?

Has anyone tried to do network sync with trees? I know GG is trying to do similar stuff with their tree brushing.

Thanks

#1
05/28/2010 (10:55 pm)
Hey Chris, I keep hearing about speed tree but I am not sure what good it is. Perhaps you could shed some light on why it would be better then the forest brush that is native to T3D?
#2
06/01/2010 (4:42 am)
www.speedtree.com/

Quote:SpeedTree is a powerful toolkit for creating and rendering vegetation in games.

We've got an answer for all facets of real-time tree rendering: art assets, tree modeling, lighting, physics, run-time performance – you name it, we've got you covered.

Examples using speed tree
Batman: Arkham Asylum
Unreal Development Kit
Industrial Light & Magic (Cinema Version)

I'm curious to see the views anyone that has used this and the Forest Editor.
#3
06/03/2010 (3:30 am)
I tried integrating it, got bounced around looking for info and did not succeed. My trial has expired :( This was during TGEA time.